Paladin
Base Class: Paladin

The Oath of Dragons calls to Dragonborn Paladins . They draw from and channel their ancestry.  An ancestry that makes them superiors to others.  With that superiority comes a drive to guard and protect what is yours.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Conquest Spells

 
Paladin Level Spells
3rd Cause Fear, command or sleep 
5th blur, Dragon's Breath(lightning)
9th fly or haste  , fear
13th elemental bane(lightning), stoneskin
17th cloudkill, dominate person  or cone of cold (modify for dragon type)

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Frightful Presence. You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Ancestral Breath Weapon. (should be breath weapon of adult dragon of ancestry type) You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

Aura of Presence

Starting at 7th level, you constantly emanate a menacing aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.

If a creature is frightened of you, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there.

At 18th level, the range of this aura increases to 30 feet.

Scornful Rebuke

Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.

Dragons Heir

At 20th level, you gain the ability to harness your bloodline. As an action, you can magically become an avatar of dragon, gaining the following benefits for 1 minute:

  • You have resistance to all damage.
  • Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 90-­-foot line that is 5 feet wide. Each creature in that line must make a DC 19Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.
  • Frightful Presence. Each creature is within 60 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
11/16/2020 6:37:17 PM
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