Bard
Base Class: Bard

The party stands broken and bruised, damaged from a long and arduous battle. When they are about to lose hope, the bard changes pitch, playing a song that restores them and invigorates them to push forward. 

Many bards use their music and speech to inspire their allies. These bards go one step further. Their very being overflows with magical energy, and their songs alight their allies in auras that enhance their abilities and support them in combat. Through cunning wit and a burning resolve, the College of Aura bard accelerates their party to victory.

Auras of Song

Your music and sound go beyond inspiring your allies. Your songs invigorate and restore your allies. At 3rd level, all creatures of your choice (including yourself) within 15 ft are influenced by your aura. You begin playing a song as a bonus action, and can only do so in combat. Only one aura can be active at a time. You choose 2 auras at 3rd level, then another one at 6th, 10th, and 14th level.

Cross Fade: You quickly swap between songs. You can use your bonus action to change your aura.

Aura of Accuracy

You play a smooth song that focuses your allies. Each ally in the aura gains a bonus to their attack rolls equal to half your charisma modifier (rounded up).

Aura of Evasion

You play a tense song that helps your allies avoid danger. Each ally in the aura gains a bonus to their AC equal to half your charisma modifier (rounded down).

Aura of Healing

You play a soothing song that revitalizes your allies. At the start of their turns, each ally in the aura regains 1d4 + your charisma modifier hit points.

Aura of Resilience

You play a powerful song that emboldens your allies. Each ally in the aura gains a bonus to their saving throws equal to half your charisma modifier (rounded up).

Aura of Speed

You play an energetic song that spurs your allies' movement. At the start of their turns, each ally in the aura's movement increases by 10 ft. 

Amplify

You increase the tempo and the volume of your songs. As an action, you can expend a use of Bardic Inspiration to bolster the power of your auras. For the next round, the size of your auras and the effect of your auras is doubled.

Sound Barrier

You become more attuned to the volume of your songs, and the sound waves emanating from your presence form a barrier that protects your allies.

All allies in your aura gain resistance to thunder damage. Whenever a creature uses a bardic inspiration die granted by you, it can add the number rolled in temporary hit points.

At 18th level, all allies in your aura gain immunity to thunder damage, and the temporary hit points granted become equal to double the number rolled.

Previous Versions

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8/31/2020 3:33:01 AM
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11/17/2020 8:19:08 PM
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