Base Class: Sorcerer
This subclass revolves around enchanted decks of cards allowing for chaotic and powerful resaults
The jokers gift
Your abilities with cards begin to manifest allowing you to cast spells through them
- At the beginning of your turn draw 3 cards, these cards correspond with the deck's specific effects.
- What cards you do not use are placed into a discard pile
- You can use a spell slot to increase the dice rolled by the spell slot level
- You receive your cards back after a long rest
The luck is in the cards
You become more experienced in how your cards work allowing you to have more control over them
- Unused cards are no longer discarded but put at the bottom of the deck
- Draw 4 cards per turn
- You can shuffle your deck mid-fight as a bonus action (Once per long rest)
- It is now possible to throw the numbered cards as a bonus action, you can not use spell slots on onus actions.
Make your own luck
Learning how to combine enchantments and more control over your luck always comes in handy
- You now draw 5 cards every turn
- You can combine 2 decks over the span of a day with constant work. when combining the decks you can pick which suits are put into the new one, there can not be 2 of the same suit, and all 4 suits must be present. The suits which are not put into the new deck are destroyed
- You can now shuffle your deck as a bonus action twice per long rest
- You can now throw the royalty cards as a bonus action
The jesters gift
Luck was made by dice company's to sell more dice
- You now draw 6 cards per turn
- you can now shuffle your cards 3 times per long rest
- Jokers can now be played as a bonus action
- When making new decks you can change the suits of effects
- You can now switch decks during a short rest
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Posted Nov 19, 2020Ok so something I should have put in the class is the Dm has a choice in what effects the cards have examples below this, it doesn't matter if its damage or buffs the player could be given multiple decks with different effects... in fact, it's kinda mandatory to do so the class is actually useful.
Hearts = fire damage
Diamonds = Cold
Clubs = Force
Spades = Thunder
1-10 = 1d4
Jack = 1d6
Queen = 1d8
King = 1d10