Sorcerer
Base Class: Sorcerer

This subclass revolves around enchanted decks of cards allowing for chaotic and powerful resaults

The jokers gift

Your abilities with cards begin to manifest allowing you to cast spells through them

  • At the beginning of your turn draw 3 cards, these cards correspond with the deck's specific effects.
  • What cards you do not use are placed into a discard pile
  • You can use a spell slot to increase the dice rolled by the spell slot level
  • You receive your cards back after a long rest

The luck is in the cards

You become more experienced in how your cards work allowing you to have more control over them

  • Unused cards are no longer discarded but put at the bottom of the deck
  • Draw 4 cards per turn
  • You can shuffle your deck mid-fight as a bonus action (Once per long rest)
  • It is now possible to throw the numbered cards as a bonus action, you can not use spell slots on onus actions.

Make your own luck

Learning how to combine enchantments and more control over your luck always comes in handy

  • You now draw 5 cards every turn
  • You can combine 2 decks over the span of a day with constant work. when combining the decks you can pick which suits are put into the new one, there can not be 2 of the same suit, and all 4 suits must be present. The suits which are not put into the new deck are destroyed
  • You can now shuffle your deck as a bonus action twice per long rest
  • You can now throw the royalty cards as a bonus action

The jesters gift

Luck was made by dice company's to sell more dice

  • You now draw 6 cards per turn
  • you can now shuffle your cards 3 times per long rest
  • Jokers can now be played as a bonus action
  • When making new decks you can change the suits of effects 
  • You can now switch decks during a short rest

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