Base Class: Warlock
Your quest for knowledge has lead you down a mysterious path. A being of great wisdom and knowledge has presented itself before you, offering you the knowledge and the power to answer any question that presents itself.
Expanded Spell List
The Ancient Mind lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Ancient Mind Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Book of the Ancient Mind
Your Patron has granted you a Tome of the Ancient Mind, and channeling its powers grants you the following benefits:
- You may use your Intelligence (INT) modifier as your spellcasting modifier instead of Charisma (CHA).
- You can use the book as a spellcasting focus for your spells.
- When you cast a spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your repertoire, which magically alters the spell’s formula for this casting only. The latter spell must be of the same level as the spell slot you expend.
- When you cast a spell as a ritual, you can use the spell’s normal casting time, rather than adding 10 minutes to it. Once you use this benefit, you can’t do so again until you finish a long rest.
If necessary, you can replace the book over the course of a short rest by using quills and ink to write arcane sigils in a blank book or a magic spellbook to which you’re attuned. At the end of the rest, your spellbook’s consciousness is summoned into the new book, which the consciousness transforms into your spellbook, along with all its spells. If the previous book still existed somewhere, all the spells vanish from its pages.
Mind of The Ancient Librarian
At 6th level, your eyes become able to comprehend written words at breakneck speed, and your mind is able to go beyond the normal due to your countless hours of study.
- You are able to read any nonmagical book/novel over the course of a long rest.
- You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your books and keeping watch, at disadvantage (The books are too interesting!).
- During combat, you are able to read a single page of written material as an action.
Bonded with The Ancient Mind
Starting at 10th level, your thoughts can’t be read by telepathy or other means unless you allow it. You also have immunity to psychic damage, and whenever a creature deals psychic damage to you, that creature instead takes the same amount of damage that you would. You also gain the ability to speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
Elevated Consciousness
At 14th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
You may choose Arcana (Int), History (Int), Nature (Int), or Religion (Int) to gain proficiency in. If you are already proficient, your proficiency bonus is doubled instead.
Comments