Base Class: Cleric
The elemental domains are claimed by various deities and those that serve them. The Fire domain is governed by deities that embody the peace, utility, mystery, and danger of the fire. From the controlled fires of hearths and campfires to the dangers and chaos of uncontrolled forest fires, fire can both give and take life. Hephaestus and Sarenrae claim dominon over the utility and healing ability of warmth and flame, Sargonnas and Pyremius claim the destruction and murderous vengeance of fire, while Joramy and Sirrion claim all inbetween. Clerics that follow the fire learn to use flames to meet their ends and try to become one with it.
At each indicated cleric level, add the listed spells to your spells prepared.
Fire Domain Spells
- 1st - burning hands, hellish rebuke
- 3rd - flame blade, scorching ray
- 5th - flame arrows, fireball
- 7th - fire shield, wall of fire
- 9th - cloudkill, flame strike
Bonus Proficiencies
At 1st level, you gain proficiency with martial weapons and heavy armor and resistance to fire damage.
Wrath of the Fire
Also at 1st level, you learn the Fire Bolt cantrip.
Channel Divinity: Destructive Wrath
Starting at 2nd level, you can use your Channel Divinity to wield the power of flames with unchecked ferocity.
When you roll fire damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
Inescapable Destruction
At 6th level, your ability to channel flames becomes momre potent.
Fire damage dealt by your spells and Channel Divinity options ignores resistance to fire damage.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Fireborn
At 17th level, you have a flying speed equal to your current walking speed and you are immune to fire damage.
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