Barbarian
Base Class: Barbarian

Whether through rigorous training or natural ability, steel smashers are among the physically strongest of their tribes. Many who follow this path find it difficult to restrain themselves in combat and often damage their own weapons or equipment.

As a steel smasher, you find most weapons unreliable and prefer to rely instead on your own strength.

Unrelenting strenth

When you choose this path at 3rd level-

Whenever you get 20 or higher on an attack roll, if you are using a non magical weapon, the weapon breaks.

Additionally whenever your attack would break your weapon, double the amount of damage the attack would deal.

Overwhelming strength

Starting at level 6
While raging, whenever your attack against an opponent causes your weapon to break, your target must make a strength saving throw equal to 10+ your strength modifier + your proficiency bonus. On fail, the target is knocked prone.

Indescriminate smasher

Starting at level 10
Once on your turn, while you are unarmed, you may use a free action to move up to 10 feet and pick up any one item.

Improvised weapon attacks you make are treated as unarmed attacks and deal an additional 1D6 bludgeoning damage.

Deadly shards

Starting at level 14
When you get a 20 or higher on an attack roll, while wielding a magical weapon, you may choose to destroy your weapon. If you do, your target takes an additional 3D4 piercing damage.

Any time your attack causes your weapon to break, each creature within a 15 foot cone in front of you must make a DC 15 Dexterity saving throw. Each creature takes 3D10 piercing damage.

If you are raging, instead deal 4D10 Piercing damage

Creatures take half as much damage on a successful save. 

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