Base Class: Sorcerer
master unseen forces and conjure a blade of pure energy
Psion Warrior
Starting at 1st level when you discover this Origin you gain the ability to create a blade of pure energy from your hand. The blade, hereafter referred to as Psion's Blade, appears as a thin mirage that extends about 3 feet from your thumb when you clench your hand to create it as a Bonus Action. You are proficient with it, it has the light property and you cannot be disarmed unless you are unconscious; in which instance your blade dissipates into nothing.
When you attack with your Psion's Blade you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. It deals 1d6 + Ability modifier force damage. The blade also scales in strength with your level. The damage increases to 1d8 at 5th level, 1d10 at 11th level and finally to 2d6 at 17th level. At 3rd level you learn to magically alter your blade.
Additionally, when your maximum hit points increase via level up (including your starting hit points at first level), you add your Charisma modifier to the amount gained. Meaning when calculating your hit point total you add up 1d6 + your Constitution modifier + your Charisma modifier. While not wearing armor or carrying a shield you are considered under the effects of the Mage Armor, Jump and Longstrider spells so long as you are conscious as your psionic powers envelope and enhance your physical form.
Ways of the Sorce
Starting at 1st level when you discover this Origin the amount of spells you can learn become limited/expanded to the list provided below. Spells listed that are not normally in the Sorcerer's spell list count as sorcerer spells for you. You know cantrips/spells, learn additional spells and attain spell slots as per normal Sorcerer subclasses.
| Sorcerer Level | Spells List |
|---|---|
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1st |
Cantrips: mage hand (invisible), message, booming blade, thaumaturgy, friends, lightning lure, mind sliver, prestidigitation, gust, guidance, minor illusion, shocking grasp, sword burst, true strike. 1st level spells: expeditious retreat, thunderwave, witch bolt, shield, charm person, catapult, detect magic, feather fall, sleep, unseen servant, command, jump, compelled duel, tenser's floating disc, zephyr strike, magnify gravity, animal friendship, cause fear, comprehend languages, gift of alacrity, identify |
|
3rd |
2nd level spells: suggestion, detect thoughts, hold person, knock, shatter, calm emotions, find traps, gust of wind, pass without trace, blur, levitate, arcane lock, warding wind, immovable object, gift of gab, locate animals or plants, locate object, mind spike, nystul's magic aura, phantasmal force, see invisibility, tasha's mind whip |
|
5th |
3rd level: clairvoyance, nondetection, sending, wind wall, counterspell, enemies abound, melf's minute meteors, thunder step, pulse wave, dispel magic, fast friends, fear, lightning bolt, speak with dead, intellect fortress |
|
7th |
4th level: confusion, charm monster, gravity sinkhole, arcane eye, compulsion, dominate beast, locate creature |
|
9th |
5th level: geas, hold monster, modify memory, scrying, telekinesis, dream, rary's telepathic bond, wall of force, synaptic static, steel wind strike, control winds, dominate person, legend lore, |
|
11th |
6th level: mass suggestion, true seeing, chain lightning, contingency, mental prison, scatter, gravity fissure, find the path, |
|
13th |
7th level: forcecage, reverse gravity, whirlwind |
|
15th |
8th level: feeblemind, telepathy, dominate monster |
|
17th |
9th level: foresight, astral projection, meteor swarm, time stop, psychic scream |
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|
|
Blade Enhancement
Starting at 3rd level you gain the ability to alter your Psion's Blade. Whenever you complete a long rest or if you spend 1 Sorcery Point as a Bonus Action you can have your Psion's Blade: adopt a color, gain a secondary damage type depending on the chosen color and give off 5 feet of bright light and 5 feet of dim light. When you hit a creature with your Psion's Blade you decide whether it deals force damage or the color's damage. The colors and associated damage type are:
- Blue- Your Psion's Blade can now deal cold damage
- Green- Your Psion's Blade can now deal poison damage
- Red- Your Psion's Blade can now deal fire damage
- Purple- Your Psion's Blade can now deal psychic damage
- Yellow- Your Psion's Blade can now deal lightning damage
- Orange- Your Psion's Blade can now deal acid damage
- Black/Gray- Your Psion's Blade can now deal necrotic damage
- White- Your Psion's Blade can now deal radiant damage
Dual Blades
Starting at 6th level you can attack twice, instead of once, whenever you take the Attack action on your turn. Additionally, you can summon a second blade as part of the same Bonus Action made to summon the Psion's Blade. Each blade can have a different Blade Enhancement and you may choose each blade's Enhancement at the end of a long rest. If you have two blades active at once you cannot cast a concentration spell without dropping one of the blades as a Free Action.
Sorcery Adept
At 14th level you have mastered some spells to the point they are second nature to you now. Choose one of each of the following 1st and 2nd level spells Thunderwave or Witch Bolt and Suggestion or Hold Person. The chosen spells are now always prepared and do not count against the number of spells you know. Alternatively, you can choose to have the 3rd level spell Pulse Wave always prepared and not count against your number of spells known.
Additionally, rather than consuming a spell slot you may choose to expend Sorcery Points equal to the spell's level to cast spells however they may only be cast at their base level.
Powerful Beyond Comprehension
At 18th level, your soul has become one with the ambient source of magic. When you are reduced to 0hp, you may have your spirit leave your physical body to aid one ally within 60 feet of your corpse that saw you fall. Your spirit rushes to their side and you give them assurances that they can finish the fight; they gain your Charisma score + your Sorcerer level temporary hit points, they can add your Charisma modifier to any attack and damage rolls and their weapon gains the same effect as one of the Blade Enhancements you had while conscious.
When you become Powerful Beyond Comprehension your body moves to the Ethereal Plane until you stabilize or die. While on the Ethereal Plane you make death saves every 1 minute instead of every 6 seconds. While Powerful Beyond Comprehension is active, you may speak only to the creature you granted the effects to and if you fail 3 death saves your body instantly disintegrates, but the effect you placed on your ally remains for Charisma modifier days and the temporary hit points granted by this feature restore after a short rest. If you succeed on 3 death saves or roll a Natural 20 your spirit shunts back into your body, you are returned to the plane you were on and you regain one-quarter of your maximum hit points and any effects you granted an ally from this feature are removed. You may only become Powerful Beyond Comprehension once per week.
Previous Versions
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9/19/2019 3:04:54 AM
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65
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1.0
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3/25/2020 7:14:08 PM
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129
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1.1
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7/1/2020 3:47:28 AM
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156
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3
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1.2
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11/20/2020 1:24:14 AM
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187
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1
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1.3
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