Cleric
Base Class: Cleric

The Gluttony domain is an often misunderstood study. One may assume this domain is simply the practicing of unhealthy habits, but, in reality, followers of this domain realize that happiness can be derived from indulgence. They do not feel the need to shame others for doing that which they enjoy. These indulgences can take many forms and often vary from person to person. The common of these indulgences include food, drugs, or even sex, but can really include any act a person considers pleasurable (as long as it doesn't intrude on or force others to take part without their consent). Deities that hold influence over this domain are often chaotic and enjoy dabbling in pleasurable acts in life, such as Lliira 'The Joybringer',  Laogzed 'The Devourer', Dionysus, Slaanesh 'The Prince of Pleasure', and Shagorath 'The Ultra Consumer'.

Bonus Proficiencies

You gain proficiency with martial weapons.

Glutton's Endurance

You gain resistance to poison damage. You also have advantage on Constitution saving throws made to resist the effects of alcohol, drugs, and man-made poisons.

Better With Company

You learn the Find Familiar spell and can cast it as a ritual. You can cast this spell without needing the material component once per day. Your familiar appears as the animal of your choice, however, your dedication to indulgence has allotted you a sense of enlightenment you can instill into your familiar. Also, when choosing the type of familiar you summon, you may also choose a Mastiff (Dog) as your familiar. Your familiar's intelligence score increases to 7, unless it's intelligence score is already 7 or higher. Your familiar is also able to understand all languages you speak and can even communicate telepathically in simple utterances to any creature of it's, or your, choosing within 30 ft. of you or the familiar.

Channel Divinity: Divine Gratification

You take a moment to remember the sensations of your chosen form of consumption. Through your studies, you have learned how to recreate these sensations to an extent that allows you to revitalize yourself. As an action, you can restore an amount of hit points to yourself equal to your Wisdom score + your proficiency bonus. Upon doing this, you also gain a number of temporary hit points equal to twice your Wisdom modifier. These temporary hit points last for the next 10 minutes, or until you lose all of them.

Satisfy the Body and Mind

You gain access to a ritual that allows you to channel the learnings of your studies. Upon completing a long rest, if you are able to spend time focusing on a ritual, you can imbue your mind and body with holy resistance. For 24 hours after completing the ritual, you have advantage on Wisdom saving throws and can also add your proficiency bonus to Constitution saving throws.

Divine Strike

You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage. When you reach 14th level, the extra damage increases to 2d8.

Grand Feast

Once per day, upon completing a long rest, roll a d10. If you roll a 10, you gain the ability to cast the spell Heroes' Feast without spending a spell slot or needing a material component. If you gain access to the usage of this spell in this way, you cannot roll to gain another usage until this one has been expended.

They Who Have Consumed

Through your studies, you have learned to harness your consumption in a way that allows your body to be exceptionally physically capable. Upon taking this feature, your movement speed is increased by 10 ft, and you can choose to increase either your Strength score or your Dexterity score by 2. This increase is able to make your total score higher than the usual maximum of 20.

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