Barbarian
Base Class: Barbarian

A path embracing the most furious and terrifying of all true dragons; the Fang Dragon.

Barbarians weaponize their extreme bouts of emotion to escalate their feats of heroism and physical prowess. Some barbarians happen to be descended of polymorphed dragons, and thus embrace their draconic heritage to further increase their power. Fang dragons engaging in such antics are rare to the point of ridiculous, but like with all other major dragon types and species, it does happen.

Fang dragons are the most furious entities that inhabit the material planes. What better creature for a barbarian to be descended from?

 Alternatively the creature taking this path may actually be a Fang dragon in truth.

Fanged Form

Starting when you choose this path at 3rd level, your skin breaks out in scales and scutes if you do not naturally possess them. If you do, they grow larger. Your teeth, face, head and hands take on a more reptilian and draconic look to them, with spines and claws erupting from and replacing any existing brows and nails. You gain resistance to piercing and slashing damage at all times, not only when you rage. When you do enter a rage, you gain immunity to these damage types. Bludgeoning damage is not effected in this way.

Further, you permanently grow a 5-foot tail if you did not already possess one. If you already had a tail, it's length increases by 5 feet. Your draconic tail now permits you to add 1d12 to any unarmed attack. All unarmed attacks now count as magical for the purposes of overcoming magical resistances.

You can now speak, read and write Draconic if you could not already do so.

You may add your proficiency bonus to any Charisma check while interacting with a draconic creature. If you would already do so, it is doubled.

Fanged Frenzy

Starting at sixth level you can enter a draconic frenzy once per long rest during a rage. During a frenzy, you can make a single attack as a bonus action on each of your turns after this one.

Draconic Terror

At 10th level, as an action, you may let out a mighty draconic roar. You force each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it can’t hear or see you. On a failed save, a target becomes frightened of you for 1 minute or 10 rounds of combat. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success. You may use this action once per short or long rest.

You also gain advantage on all Charisma (Intimidation) checks.

Draconic Predation

Starting at 14th level, your draconic lineage affords you a predator's instincts in battle, showing you your enemies' weakest spots. You now score a critical hit on an attack roll of 19 or 20. If you already gain this benefit from another source, you then score a critical hit on an attack roll of 18, 19, or 20.

Also, you suffer none of the drawbacks of old age, you can't be aged magically, and the maximum lifespan of your race is multiplied by 100 times for you.

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