Warlock
Base Class: Warlock

Aspiring warlocks searching for a worthy patron, rarely, may stumble across a rift, a rift that we humans call the fourth wall.

 Of these warlocks, only a few are able to make a deal with the Dungeon Master of their own universe, the others all go insane.

 

 

Fourth Wall Break

Warlocks with the Dungeon Master patron are aware of their table-top reality, while no others are, these warlocks are unable to directly tell anything that their reality is fiction, however, only being able to reference it.

Dungeon Master's Aid

Warlocks of the DM patron are able to be aided by the DM in any way the dm wishes, as long as it helps the warlock in some way. (The warlock must convince the dungeon master in words, no dice can sway the DM, so the dm can choose not to help, or how they want to help)

DM's Blessing

When you are reduced to 0 Hit Points, the dm themself can make a +2 attack on the creature that killed you, doing 1d4 Radiant damage.

DM's Influence

Starting at 6th level, Once per short rest, at the start of any action, if the Dungeon Master agrees, the DM can choose what you do for your action, changing all of your damage to Radiant damage.

Gifted Magic

Starting at 10th level, once per long rest, you can cast one spell from any class.

Shared Fourth Wall

When you hit a creature with an unarmed strike, you can transmit the knowledge of he fourth wall to them, if they fail a wisdom saving throw with a dc of 6, they take 2d20 psychic damage, on a success, they take no damage but the damage from the hit.

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