Bard
Base Class: Bard

Bards of the College of Performance Magic are masters of their craft. They make the impossible seem ordinary, whether it's escaping from an inescapable trap, appearing in two places at once, or vanishing into thin air.

Showtime!

At 3rd level, when you cast a spell that deals no damage, you can make a Charisma (Performance) check contested by the passive Wisdom (Perception) score of observers to hide the casting of that spell; if you succeed, observers think you are engaging in a mundane performance during the casting. This spellcasting performance can be incorporated into any standard nonmagical performance routine, from a speech or musical act to a stage magician's show.

Also at 3rd level, you gain the Unseen Servant spell, which does not count against your number of bard spells known. When you cast Unseen Servant as a ritual, you automatically succeed on your Charisma (Performance) check against all observers to hide its casting, but only if you perform throughout its entire casting time.

Illusive Step

At 3rd level, as a bonus action, you may expend one use of your Bardic Inspiration to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.

Escape Artist

At level 6, your movement is unaffected by nonmagical difficult terrain, and you have advantage on checks and saving throws against any effect that would reduce your speed or cause you to be grappled, paralyzed, or restrained.

You may spend 5 feet of movement to automatically escape from nonmagical restraints. Additionally, being underwater imposes no penalties on your movement.

Showstopper

Starting at level 14, at the end of a long rest, you can choose a number of spells from the wizard spell list equal to half your proficiency bonus, rounded down. You must otherwise obey all the restrictions for selecting the spell, and it becomes a bard spell for you. Reduce the damage dealt by these spells that you cast to 0. When casting a spell that does not deal damage and targets only one creature, the spell can instead target two creatures within range. If the spell consumes its material components, you must provide them for each target.

 Additionally, you have advantage on Charisma (Performance) checks to hide the casting of a spell.

Previous Versions

Name Date Modified Views Adds Version Actions
10/20/2018 1:11:54 AM
39
1
1.0
Coming Soon
10/27/2018 11:12:28 PM
173
2
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes