Base Class: Ranger
In your pursuit of becoming an extraordinary hunter and pursuer of your prey, you have decided to study the arcane arts. By learning the arcane, you can use your magic to make yourself more capable while also developing new ways to damage your targets. All your enemies shall fall to the fusion of hunter and magic.
Natural Recovery
Once per day, when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than your Wisdom modifier.
Stalker's Spellcasting
Whenever you cast a spell, you can cast the spell without needing any somatic or verbal components. After using this ability, you can't use it again until you've completed a short or long rest.
Arcane Strike
You learn to imbue your weapons with arcane power. Your weapons are considered magical for the purposes of overcoming resistances to non-magical damage. You also gain a +1 bonus to attack and damage rolls while wielding a weapon.
Also, when making these attacks against a creature that is your Favored Enemy type, once per turn, you can add 1d4 of Force damage to your weapon attack.
Magic Hunting
Whenever you cast a spell that targets a creature that is your Favored Enemy type, you can alter the spell to either impose disadvantage on any required saving throw, or you can overcome any resistances the creature has to the damage type of the spell. After using this ability, you can't use it again until you've completed a short or long rest.







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