Warlock
Base Class: Warlock


Skylord Aleksander, the ancient artificer, has concocted a new creation! A potion of everlasting beard growth! it imbues whoever takes the potion with arcane powers, along with a kickass beard. As long as the user continues to take steady doses of the elixir, their beard will continue to grow as well as the magical powers gained from it! 

Aleksander seams almost unaware that he has become a patron to these bearded followers, and thinks that they are just rabid fans of his work. He maintains an almost customer/ seller relationship with them. Only requiring payment in gold, or at times particular obscure arcane knowledge, in exchange for his services. Users must continue to purchase the elixir to retain their powers, thankfully the crafty artificer gives his customers a line of contact, as well as a means to transfer items between each other. Mainly the elixir for gold or research notes. However he can provide other services of an artificer, however those services will come at a cost. 


Expanded Spell List

The Beard lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Beard Expanded Spells
Spell Level Spells

1st

Command, Charm Person

2nd

Calm Emotions, Enlarge/Reduce

3rd

Clairvoyance, Spirit Guardians

4th

Dominate Beast, Faithful Hound

5th

Dominate Person, Dispel Evil and Good

Beard Growth

Starting at 1st level, you gain the ability to grow a beard. It grows 1d4-1 inches every day. If you are clean shaven, you regain a thick 2 inch beard at the end of a long rest.

Beard Magic

Starting at 1st level, your beard affects how you interreact with the world around you. You gain proficiency with persuasion  and intimidation if you do not already have them. You also gain expertise in both of these skills. 

You may use your beard as a spellcasting focus. 

Beard Knowledge

Starting at 6th level, your beard has begun affecting your knowledge. Choose two of the following skills: Arcana, History, Insight, or Nature. You gain proficiency if you do not already have it. You may also use your charisma modifier instead of wisdom or intelligence for the selected skills. 

You gain an additional option at level 10

Arcana

Arcana

History

History

Insight

Insight

Nature

Nature

Rugged Warmth

Starting at level 10, your beard gives you a measure of protection from the elements. You gain resistance to cold damage. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional Protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.

Stroke of Luck

Starting at 14th level, you have found your beard to be part of your identify. It gives you confidence in your abilities beyond all understand. As a bonus action you may stroke your beard. Until the end of your next turn, you gain advantage on attack rolls. You also gain advantage on any skill or saving throw that you have proficiency in.  

You must finish a short or long rest before you can use this feature again.

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