Base Class: Wizard
beginning at level 2 you began realizing that the dead are reaching out to you and you notice that you can reach back. With this power you have managed to raise those who have died back to life again as your faithful servant.
Necromantic Savant
At level 2 you have a natural ability with necromancy spells and you can learn necromancy spells in half the normal time.
Deaths Call
You can raise three creatures back from the dead and store them. With each level you gain you can raise and store one more creature, the stronger the creature the harder it is to raise and bring to your side. Challenge ratings 0-1 - 70%, 2-5 - 60%, 6-8 - 50%, 9-12 - 40%, 12-18 - 30%, 19-24 - 20%, 25-29 - 10%, 30 - 1%.
Once you hit level 20 percentages change to 0-1 - 100%, 2-5 - 90%, 6-8 - 80%, 9-12 - 70%, 12-18 - 60%, 19-24 - 50%, 25-29 - 40%, 30 - 20%.
Scourge of the Dead
You gain the spell Scourge of the Dead which creates a 20ft by 20ft square on the ground where the arms of the dead will hold and restrain those caught within it.
Those caught within the field take 1d6 necrotic every round and move 1/2 their movement.
At level 10 it becomes a 30ft by 30ft square and deals 1d8 every round, and then 40ft by 40ft and 1d10 damage every round at level 14.
Empowered Necromancy
Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard necromancy spell you cast.
Necrotic Bane
Starting at 14th level you can began to link your soul with other creatures causing them to take any damage that is inflicted on you.
You link your soul to them for 3 turns and they take all damage that is inflicted on you for that turn, as well should your health hit zero there is a 50% chance that the creature your soul is linked with will take damage equal to your total health.
At level 18 it changes to 4 turns and at level 20 to 5 turns.
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