Base Class: Fighter
your strikes break reality and rebuild in your favor
cut reality
Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20. you can instead make it 18-20 if you trigger a reality break
reshape reality
Starting at 7th level,when as an action you do something that triggered a reality break and choose the second you can spend your bonus to spend half (rounded up) the gained reality break points for yourself
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
greater reality
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20 or make it 17-20 if you trigger an reality break.
defensive reality bend
At 18th level, when you use reality break points you regain 1d6 health points per point or increase your ac by 1 for 1 round
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