Druid
Base Class: Druid

Druids of the Circle of Bones harness Necromancy and Divination magic to better understand life and death.

Strength from Death

Starting at 2nd level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your druid level (minimum of 1).

Necromantic Knowledge

Starting at 3rd level, you have advantage on Arcana checks relating to undead.

Death Sight

Starting at 6th level, death allows you to glimpse other realms. Whenever a creature within 30 feet of you dies, you gain truesight out of a range of 30 feet for the next minute. During that minute, you can gain advantage on one attack roll, ability check, or saving throw you make. You can gain advantage once more if another creature dies within the area before the minute is up.

Undying Resilience

When you reach 10th level, You can’t be charmed or frightened by undead, and you have resistance to necrotic damage.

Undead Servants

When you reach 14th level, you can conjure undead from other worlds. As an action, you can expend a use of your wild shape to summon undead in unoccupied spaces within 30 feet of you. The conjured undead must have a total challenge rating equal to 5. The maximum number of undead you can have summoned at one time is equal to your Wisdom modifier + 1. You can command the summoned undead on your turn, (no action required) but if you issue no commands they do nothing.

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