Base Class: Sorcerer
That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire.
More importantly, this gift comes with no special protection from fire. You are as vulnerable as any other creature to fiery magic, including your own. Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place.
Ignite
At 1st level, you gain the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes. If you set clothing that someone is wearing on fire with this ability, they take 1d8 fire damage.
Mantle of Flame
Starting at 1st level, you can unleash the phoenix fire that blazes within you.
As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits:
• You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
• Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches
you.
• Whenever you roll fire damage on your turn, the roll gains a bonus to equal to your Charisma modifier.
• When you roll fire damage, you can deal maximum damage instead of rolling, but if you do, you cannot use this feature again until you finish a short or long rest.
Once you use this feature, you can’t use it again until you finish a short or long rest or unless you spend 1 Sorcery Point.
Phoenix Spark
Starting at 6th level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar.
If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier + your Proficency bonus.
If you use this feature while under the effects of your Mantle of Flame, this feature instead deals fire damage equal to your sorcerer level + double your Charisma modifier.
Spells you cast now ignore resistance to fire damage and treat immunity to fire damage as if it was resistance to fire damage.
Once you use this feature, you can’t use it again until you finish.
Nourishing Flames
Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you can regain hit points equal to the slot’s level + your Charisma modifier. If you use this feature while under the effects of your Mantle of Flame, this feature instead regains hit points equal to the slot’s level + spellcasting modifier.
Form of the Phoenix
At 18th level, you finally master the spark of fire that dances within you. While under the effect of your Mantle of Flame feature, you gain additional benefits:
• You have a flying speed of 40 feet and can hover.
• You have resistance to all damage.
• If you use your Phoenix Spark, that feature deals an extra 20 fire damage to each creature and you regain 9d6 hitpoints + your Charisma modifier.
• Your spells that rolls fire damage ignore immunity to fire and can are treated as radiant damage against undead.
• If you cast a spell at the 6th level or higher that rolls fire damage, you can heal one creature within 60ft of you equal to half the damage the spell inflicts.
Previous Versions
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