Warlock
Base Class: Warlock

When slime ascended to godhood a elite following grew. And, through this zealot following the warlocks of the slimy one was born

Expanded Spell List

The Slimy One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Slimy One Expanded Spells
Spell Level Spells

1st

find familiar, Grease

2nd

enlarge/reduce, Blur

3rd

Haste, meld into stone

4th

freedom of movement, confusion

5th

Arcane Hand, Flame Strike

Slickened Movement

Starting at 1st level, your loosened limbs and gelled pours give you the ability to move faster than other creatures. Your walking speed increases by 10 feet when walking on a solid material. Ice, sand, or other slick environments does not impose difficult terrain. You lose this feature when standing in a liquid, swimming, or while flying.

Slimy Defense

Starting at 1st level your pours become so congealed that it creates a barrier to protect you. While not wearing armor your armor class is 10+ your Dex modifier+ your Cha modifier.

Gelatinous Hold

At 6th level, you learn to magically lash out with tendrils of gelatinous gel. On your turn as an action you can choose creatures up to your charisma modifier (Minimum of 1) within 30 feet of you that you can see. Each creature must make a constitution saving throw. On a fail, the following effects happen.

  • The effected creature’s movement is lowered to 5 feet.
  • The effected creature loses concentration on any spell or ability.
  • the effected creature can use an action or bonus action not both.

The effected creatures can repeat the saving throw at the beginning of each their turns. On a success, they are no longer effected by the ability and are immune to the ability for 24 hours.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Acrid Immunity

Starting at 10th level, The layer of gel that covers your body becomes so thick that you gain a climbing speed equal to your walking speed. You also have immunity from acid damage and you have resistance to one other damage type of your choice. After a long rest you may choose a different damage type to be resistant to.

Relentless Ooze

At 14th level, your body becomes so gelatinous that you can magically turn yourself into a liquid for a short time. You gain the ability to magically teleport to an unoccupied space with 5 feet of a creature effected by your Gelatinous Hold ability. When teleporting you may also deal 5 times your charisma modifier acid damage to the creature. If the creature dies from the damage you gain 5+ your charisma modifier hit-points.

Comments

Posts Quoted:
Reply
Clear All Quotes