Rogue
Base Class: Rogue

Ardent rogues are adventurers that excel in certain skills and activities, but also usually follow a god or are acolytes in a religious order, tapping into the divine magic gifted to them. They can be specially anointed priests dedicated to finding and rooting out evils along a countryside, or members of a clergy who use their trap-finding and disarming skills to help their order recover artifacts. Through dedicated study of their gods, they can utilize divine magic that they've learned about to aid their skills.

Spellcasting

 

When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting.

Cantrips

You learn three cantrips: Guidance and two other cantrips of your choice from the cleric spell list. You learn another cleric cantrip of your choice at 10th level.

Spell Slots

The Ardent Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell charm person and have a 1st-level and a 2nd-level spell slot available, you can cast charm person using either slot.

Spells Known of 1st-Level and Higher

You know three 1st-level cleric spells of your choice.

The Spells Known column of the Ardent Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability

Wisdom is your spellcasting ability for your cleric spells, since you learn your spells through dedicated study and memorization. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

 

Rogue

Level

Cantrips

Known

Spells

Known

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

3

3

2

4th

3

4

3

5th

3

4

3

6th

3

4

3

7th

3

5

4

2

8th

3

6

4

2

9th

3

6

4

2

10th

4

7

4

3

11th

4

8

4

3

12th

4

8

4

3

13th

4

9

4

3

2

14th

4

10

4

3

2

15th

4

10

4

3

2

16th

4

11

4

3

3

17th

4

11

4

3

3

18th

4

11

4

3

3

19th

4

12

4

3

3

1

20th

4

13

4

3

3

1

Inner Light

The Ardent's divine magic allows them to tap into their magic to aid them during combat. You may now cast Guidance as a bonus action. When casting it in this way, you ignore the verbal component of the spell. In addition, you can expend an Ardent spell slot during a weapon attack to turn your sneak attack damage into radiant and add an extra d6 in damage equal to the level of the spell slot expended; if you are attacking a fiend, undead, or demon, the damage die increases by an additional d6 per spell level.

Silent Sermons

Starting at 9th level, The Ardent's diligent study of the holy phrases allows them to recite and activate rituals with barely a whisper, making cantrips cast from the Ardent spell list no longer require verbal components. During a long rest, instead of preparing spells you may choose a number of Ardent spells equal to your proficiency bonus to recite and practice. These chosen spells no longer require verbal components, and if the chosen spell requires a saving throw to be made at a target you are hidden from, the saving throw is made with disadvantage.

Radiant Renewal/Rebuke

Your study of the holy magic allows you to harness it's power further when you need it. When you cast a healing spell or a spell that deals radiant damage (I.E: Guiding Bolt or Cure Wounds, you can choose to add half of your total sneak attack die to the roll. In the case of adding it to the damage of a spell, you must have advantage on the attack roll/be hidden from the target you are casting the spell on. You can use this feature up to a number of times equal to your Wisdom modifier (Minimum of 1) before you must take a long rest to regain use of these charges.

Ardent Avatar

Tapping into the divine wellspring of energy you possess, you can enter a magical transformation for one minute. During this transformation, you and the items you are carrying become partially transparent and faintly glowing with divine energy, taking on traits that the deity you follow would have (for example, a follower of Auril might appear as an animated ice statue of yourself, or a follower of Selune might only be visible as a pair of glowing silver eyes and seven silver stars adorning various points on their body). You remain in this form until the duration elapses, you dismiss it (no action required), go unconscious, or die.

While in this form, you gain the following benefits:
You gain resistance to Radiant, Necrotic, and Bludgeoning/Piercing/Slashing from nonmagical weapon attacks, as your form becomes slightly incorporeal.

Your transparent form allows you to attempt to hide even if you are not obscured, as you focus on making yourself look more transparent and fading in with the background.

Whenever you are dealing radiant damage or casting a healing spell, you can choose to reroll any 1s you roll.

Once you use this feature, you regain it's  use after a long rest.

Ardent Form

-You gain Resistance to Radiant and Necrotic, as well as damage from bludgeoning, piercing, and slashing damage from nonmagical weapons.

-You can attempt to hide even if you aren't obscured or out of line of sight from the person you are hiding from.

-Whenever you cast a spell that heals or deals radiant damage, you can reroll any ones you get.

Normal form

This is the option you have when you aren't in the Ardent form.

Comments

Posts Quoted:
Reply
Clear All Quotes