Base Class: Barbarian
Fell Source
The Fellrager gets their abilities from a source of dark magic; either a fiendish patron, magical energies from a lich or the dark powers of the Shadowfell.
When you this primal path at 3rd level, when you go into a rage, once per tum you can deal additional necrotic damage equal to your Charisma modifier.
Fell Source
The Fellrager gets their abilities from a source of dark magic; either a fiendish patron, magical energies from a lich or the dark powers of the Shadowfell.
When you this primal path at 3rd level, when you go into a rage, once per tum you can deal additional necrotic damage equal to your Charisma modifier.
Aura of Dread
Beginning at 6th level, while Raging you radiate an aura which causes people around you to feel uneasy. You can exude an aura which extends 10 feet around you. creatures within the aura can suffer one of the following effects that you choose:
- Disadvantage on Strength and Dexterity checks.
- Disadvantage on Wisdom and Charisma saving throws.
- All Charisma checks against them have advantage.
This aura lasts for up to a minute or when you lose your rage. You cannot use this feature again until you take a short or long rest.
Fell Magic
When you reach 1Oth level, you may channel your inner darkness into a rudimentary form of magic. You learn detect magic but may only cast it as a ritual.
You also learn darkness, darkvision and protection from good and evil and can cast them once a day.
Dark Exile
At 14th level, you can unleash the true extent of your dark powers upon your enemies. When you are raging, and a creature hits you with a melee attack, you can use your reaction to banish them to another plane of existence.
The creature must make a Charisma saving throw (Save DC= 8 +your proficiency bonus+ your Charisma modifier) or be banished to another plane of existence until the start of your next turn.
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Posted Jun 4, 2018Since barbarians are already pretty MAD giving them another stat they should max is not a great idea