Base Class: Monk
Explosive powder and thunderous steel dissuades most from studying, or even interacting with, firearms. But those who see the potential for both help and harm foster a keen interest in these dangerous and mysterious pieces of technology. While monks at first seem an unlikely pairing for these booming contraptions, Gunslingers have found the trancelike states embraced by fellow members of their class to hone their perception and heighten their performance. Enter The Quiet, Gunslinger, and do what you do best.
The Quiet
Starting when you choose this tradition at 3rd level, you gain proficiency with the Revolver.
In addition, you can use an Action to enter a meditative state called The Quiet. While in this state, you can add your Wisdom modifier (rather than Dexterity modifier) to the attack and damage rolls for attacks made with firearms. Also, on each of your turns you can spend 1 Ki point to make a single attack with your firearm as a Bonus Action (including on the turn you enter The Quiet).
The Quiet requires concentration - a clear mind, free from distractions. Whenever you take damage while in this state, you must make a Constitution saving throw to maintain your Concentration. The DC equals 10 or half the damage you take, whichever number is higher.
Quick Draw
Covering Fire
At 6th level, you can provide cover to your allies. While you wield your loaded Revolver, when a creature within range that you can see makes a ranged attack: as a Reaction, you can spend 1 Ki point to make a ranged attack against it with your Revolver. Regardless of whether your attack hits, the creature’s attack has disadvantage.
Slip Hammer
This is the Way
When you reach 17th level, while in The Quiet you treat firearms as Monk weapons, and when a Monk class feature calls for a melee weapon attack or unarmed strike you can use your firearm to deliver a ranged weapon attack instead.
Previous Versions
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11/30/2020 9:54:41 PM
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11/30/2020 10:07:08 PM
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Posted Jan 17, 2024Thing is. Having revolvers not be monk weapons till the end negates a good bit of monk skills