Cleric
Base Class: Cleric

The competition domain cleric, bodies the drive to push oneself to do better than anyone else. that being in competition fighting for even sling spells

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Inner Focus

Also starting at 1st level, you focus yourself in battle to use your spells and your marshal abilities in tandem. Whenever you use a spell of 1st level or higher, you may use your bones action to make a melee weapon attack using your spell casting modifiers

Channel Divinity: One up Surge

Starting at 2nd level, you can use your Channel Divinity to make your spells surge with a little extra magic

As an action, you can use Channel Divinity and present your holy symbol to cast a spell that can be cast at higher levels. you may cast that spell one level higher then the spell slot spent to cast it up to a maximum of fifth level e.x. you cast bless at a first level slot use this ability it gets cast at as though you used a second level spell slot. you must be able to cast spells at the heightened spell level. e.x. if you are fifth level charter and able to cast third level spell the max of the surge would be third level.

Extra Attack

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn..

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Supreme Surge

Starting at 17th level, When using your Chanel Divinity: One up Surge when you would normally roll one or more damage dice with a spell, you instead use the highest number possible for each die. For example, instead of rolling 6d6 for a spell you would instead deal 36 points of damage.

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