Cleric
Base Class: Cleric

Deities of Corrosion delight in seeing the world erode away, whether by natural or forced means. Loss of one piece reveals new opportunities for more to sprout up and replace it. They enjoy seeing the weak wither, and the strong prosper. They equip their followers with the skills to become stronger and rid the world of those that can't stand up to their corrosive ways. Always remember, 'Give Sick'.

 

Domain Spells

1st Tasha's Caustic Brew, Ray of Sickness

3rd Acid Arrow, Crown of Madness

 5th Stinking Cloud, Slow

7th Vitriolic Sphere, Greater Invisibility

9th Cloudkill, Maelstrom

Bonus Proficiencies

At 1st level, you gain proficiency with martial weapons, poisoner's kit, and alchemist's supplies.

Just What the Cleric Ordered

Also at 1st level, you can use your reaction, after dealing acid or poison damage to a creature, to trigger an extra dose, debilitating the enemy hit imposing disadvantage on its next attack or check and inflicting 1d4 of poison damage. A creature immune or resistant to acid or poison damage is immune to this effect.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Melt Defenses

Starting at 2nd level, you can use your Channel Divinity to corrode those around you, dissolving their armor.

As an action, you can degrade an creature's armor or hide for 1 minute , causing it to lose 2 AC and any attack rolls 18 or higher against are counted as critical hits.

Potent Poisons

At 6th level, your poison and acid damage ignore resistances and poison can be applied to your weapon as a bonus action. You also produce twice as much poison as normal when using a poisoner's kit.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Deleterious Agony

At 17th level, any creature that takes acid/poison from you, the target is weakened and takes an additional 2d4 damage matching from the next physical hit with matching damage.

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