Base Class: Druid
The Kovar Plain is a fertile plain south of the Erie Sea. Forest and farmland blend together, and druids in this land seek to find a balance between the two.
Speak with Animals
When you choose this circle at 2nd level, you learn to cast Speak with Animals at will.
Blessed Resting Place
Starting at 2nd level, once per long rest, you are able to bless an outdoor area twenty feet square for twenty-four hours, by expending a second level or higher spell slot.
All creatures who take a short rest in this space recover health equal to half of their maximum hit points.
All creature who take a long rest therein recover all hit dice and remove all levels of exhaustion.
Effortless Healer
Beginning at third level, you can cast the spell healing word at will.
Friend to Beasts
Starting at 6th level, your bond with both wild and domestic animals has grown strong. Animals tend to like you, and you have advantage when attempting to influence the behavior of animals.
Animals and beasts are not hostile towards you without provocation.
Animals can sense your presence, and may seek you out, especially if something unusual is happening nearby.
Nature’s Balm
When you reach 10th level, your ability to channel healing energies becomes more focused. When you cast a healing spell, re-roll any die that lands on a 1 or 2.
Nature’s Voice
When you reach 14th level, your time as a leader of the Old Ways has made you more skillful in dealing with people.
You gain a +3 bonus to Charisma, and are proficient in persuasion.
You also have advantage in perception checks against deception.
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