Base Class: Ranger
Storm Chasers are at home in the the heart of the tempest: through the heart of a hurricane, the freezing winds of a blizzard, the blistering heat of a sandstorm, and whatever else nature throws at humanity. Most folk run from such events, but Storm Chasers venture boldly into the danger, tracking their targets to places no one else can. Such rangers are often found in areas where these events are common, but they will go any place where storms gather.
Elemental Fury
You attack with the force of the elements. Once per combat, when you take the Attack action and hit a creature, you can make one additional attack on a different target. If the second attack hits, the target takes an extra 1d8 damage of the lightning damage type.
Weather Vane
Your experience in the hardest conditions have taught you to navigate even the roughest storms. You gain advantage on Nature and Survival checks.
Nature of the Storm - Tempest
Tempest: Thunderwave, Gust of Wind, Thunder Step, Storm Sphere, Maelstorm
Inferno: Burning Hands, Flaming Sphere, Wall of Sand, Fire Shield, Flame Strike
Blizzard: Armor of Agathys, Blur, Sleet Storm, Ice Storm, Cone of Cold
Tornado: Catapult, Warding Wind, Wind Wall, Greater Invisibility, Control Winds
Embrace the Storm - Tempest
At 7th level, you have grown accustomed to the violence of the elements. You gain resistance to one type of damage fire, force, cold, or lightning based on the Nature of the Storm feature you selected.
Eye of the Storm
You bring the storm with you into battle. One per short or long rest you can activate your Eye of the Storm ability. You begin to emanate a storm aura while you’re not incapacitated. The aura extends 15 feet from you in every direction, but not through total cover. The aura lasts for one minute, and to you gain the following effects:
- The area within 15 feet of you becomes rough terrain.
- You can use your action to make a melee attack against any number of creatures within range of your Eye of the Storm ability, with a separate attack roll for each target.
Perfect Storm
You emanate the power of a storm, immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to deal half the damage of the attack back to the attacker as lightning, fire, cold, or force damage. At the start of the attacking creatures next turn they must make a Constitution saving throw equal to your spell save or take that damage again.
Previous Versions
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11/8/2020 7:55:46 AM
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11/9/2020 10:20:24 PM
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12/7/2020 2:44:22 AM
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