Warlock
Base Class: Warlock

Your patron is one of the oldest spirits in the world.  Whether this is an ancient line of ghost kings or spirits of nature that strive to keep their realm safe, this being has passed upon you the rights and responsibilities as a protector of the natural world. In taking up these responsibilities, you delve into the darkest parts of the natural world.

Expanded Spell List

The Ancient Spirit lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Ancient Spirit Expanded Spells
Spell Level Spells

1st

animal friendship, entangle

2nd

augury, spike growth

3rd

speak with plants, spirit guardians

4th

giant insect, hallucinatory terrain

5th

commune with nature, contagion

Ancient Curse

Starting at 1st level, your patron bestows upon you the ancient languages to alter a single opponent's future. As an action, choose one target creature within 60 feet. This target then becomes cursed by you for one minute. The curse does not require concentration. Once cursed, whenever the target makes an attack roll, saving throw, or ability check within your sight, you can use your reaction to impose disadvantage to that roll.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Vengeance Upon The Cursed

Starting at 6th level, you can rebuke those you have cursed when they assault you. When a cursed target damages you with an attack or spell, you can now alternatively use your reaction to force a Charisma Saving Throw by the cursed target. The cursed target will take damage equal to what you just received from the attack or spell upon a failure or half the damage on a success. This damage cannot be reduced by damage resistance or immunity.

You can use this ability once per cursed target, then must finish a short or long rest before you can use it again.  In addition, the number of times you can use your Ancient Curse each short or long rest increases by one, and the duration of the curse increases to ten minutes per use.

Protection of the Old World

Beginning at 10th level, your patron teaches you how to shut down mind-altering effects with ancient powers. When you are targeted by a spell or ability that would cause you to become charmed or frightened, you may use your Charisma Saving Throw in place of the required saving throw called for by the spell or ability.

In addition, the duration of your Ancient Curses increases to one hour per use.

Deathly Curse

Starting at 14 level, your curses become unbearable as your targets become wracked with pain deep into their bones. At the start of your cursed target’s turn, roll a d6, and refer to the following chart to determine their actions for the turn.

Dice Number

Result

1-2

Cursed target behaves normally on their turn.

3-4

Cursed target drops prone in their space and ends their turn, instead writhing in pain.

5-6

Cursed target takes 2d10 psychic damage and has disadvantage on all attacks for this turn.

In addition, the number of times you can use your Ancient Curse each short or long rest increases by one, and the curse does not end until the target is dead or you have completed a short or long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
11/28/2020 1:32:44 AM
21
1
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Coming Soon
11/28/2020 9:07:38 AM
14
1
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Coming Soon
12/5/2020 10:20:35 AM
30
2
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Coming Soon

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