Barbarian
Base Class: Barbarian

Many seek the power to control blood. Many fail but those who succeed are granted extraordinary power. Barbarians with this strength are feared by their opposition and even their own tribe.

Blood Flow

At 3rd level, while raging you can bend the blood in your body to move faster. While raging, you have two reactions and a +2 to your Armor Class.

Clot

At 6th level, using a reaction on a creature you can see within 60 feet, you can impose advantage or disadvantage on an attack, strength, or dexterity saving throw. This ability can be used a number of times equal to your Constitution modifier. This feature is regained after a long rest. This ability does not work on Constructs or Undead.

Stagnant Blood

At 10th level, while raging, you can choose a creature within 30 feet of as a bonus action that you can see and cause them to be unable to move. The creature must make a Constitution Saving Throw (DC = 8 + your Constitution Modifier + your Proficiency Bonus). On a failed save the creature's speed is reduced to 0 feet and cannot take an action, bonus action, or reaction until the end of your next turn. On a successful save, the creature's speed is halved. This ability does not work on Constructs or Undead.

Bloodcurdling

At 14th level, you gain the ability to thicken blood, when you fall unconscious, your wounds clot preventing blood loss and making you Stable. This ability can be used to thin blood as well. As a bonus action, while raging, you can thin a creature's blood and make them vulnerable to the next time they take damage. this can be done a number of times equal to your Constitution Modifier and is regained after a long rest. This ability does not work on Constructs or Undead.

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