Base Class: Warlock
The Gnostic Eye is a fanatical keeper of knowledge, and represents the fear of being watched, or having your secrets exposed. Creatures in the service of The Gnostic Eye are granted knowledge in their dreams, seek forbidden lore within ancient ruins, pull memories and secrets from the minds of others, and delight in watching as their enemies - and maybe even their friends - lose their minds to fear.
Expanded Spell List
1st-level Gnostic Eye feature
The Gnostic Eye lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Gnostic Eye Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | hideous laughter, identify |
| 2nd | blindness/deafness, detect thoughts |
| 3rd | clairvoyance, speak with dead |
| 4th | arcane eye, phantasmal killer |
| 5th | legend lore, modify memory |
Watcher's Gaze
As a bonus action you summon an invisible magical sensor within 60 ft. of you. You may force creatures within 10 ft. of the sensor to make a CHA saving throw, taking CHA mod psychic damage and becoming frightened until the end of your next turn on a failure or half damage and no other effects on a success. The sensor remains for 1 minute and you may use a bonus action to move the sensor 30 ft and repeat the attack.
You may use this ability a number of times equal to your proficiency modifier and cannot use it again until you complete a long rest or spend a spell slot to use it again. If you use a spell slot to use this ability the eye deals an extra 1d8 per spell slot level when it first appears. This bonus damage does not carry over to the repeated attack.
As an action you can shift your senses into or out of the sensor. While you are perceiving through the sensor you cannot see or hear from your own body.
At 10th level the radius of your watcher's gaze increases to 20 ft.
Transient Insight
When you would make a skill check that you are not proficient in you may use your reaction to add your CHA modifier to that skill for 1 minute.
You may use this ability twice and regain all uses when you finish a short or long rest.
Extract Statement
Creatures charmed or frightened by you cannot deliberately speak falsely. Additionally, you have advantage on saving throws to avoid being frightened or charmed and cannot be forced to speak the truth.
Phobic Inception
When a creature within 30 feet of you or within range of your Watcher's Gaze gains a condition other than frightened (such as blindness, prone, etc.) you may use your reaction to instill a deep phobia of that condition. The triggering creature must make a charisma saving throw against your warlock spell save DC. If the creature fails, they acquire a phobia of the condition. Whenever they suffer from the condition they are also frightened for as long as they continue to suffer from it (and vice versa). Moreover, as long as they have the phobia, the creature no longer benefits from any immunity to the frightened condition and other fear effects.
After completing a long rest the creature can repeat the saving throw, removing the phobia on a success. You may use this ability a number of times equal to your Charisma modifier and regain all expended uses when you finish a long rest.
Far-Reaching Eye
When you summon your watcher's gaze it can take an improved form. When you choose to use this improved form it's you must target a creature frightened or charmed by you or that is currently under the effect of your phobic inception. Your target may be any distance from you. If it is on a different plane you only learn what plane it is on. If the target fails it's saving throw the following additional changes apply:
- The duration increases to 10 minutes
- You may increase the initial damage by 5d8 or subject it to one level of exhaustion. it can exceed 5 levels this way.
- If you choose to perceive through the sensor you can only see within 10 ft. of the target.
You may use the improved form any number of times but each additional time after the first the target recieves a +5 bonus to the save. If the target succeeds it's saving throw the watcher's gaze is turned back on you. The gaze ends immediately, you gain the same phobic inception as the target, you can no longer target that creature and the target learns your location.
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