Cleric
Base Class: Cleric

Most people in the world are born raised an die in the same village or city.  Others though yearn to travel to see the world or work as traders traveling the roads  These people revere the God(s) of travel, knowing that their safety in the road comes in part to the blessings of the gods.  Some people, like nearly the entire race of halflings, are pretty much nomadic.  The gods of travel give their blessings via the domain of transportation.

Bonus Proficiency

Being constantly on the move teaches you the importance of ranged weapons.  Starting At 1st level, you gain proficiency in martial ranged weapons, vehicles (land) and vehicle (sea).

Traveller’s Stasis Bag

Starting At 1st level, a bag that you have is turned into a Traveler’s Stasis Bag.  This acts like a bag of holding where the contents, doesn’t go bad.  It is like time hasn’t moved forward for the objects within it.  The bag can hold 15 cubic feet + 5 cubic feet per cleric level.

Channel Divinity

You gain the following Channel Divinity options.  
Instantaneous Translocation - When hit by a melee or ranged attack, you can use your reaction to vanish just before the attack impacts, causing the attack to miss.  Immediately after the attack misses you reappear in the same location.
Gateway - You can use an action to create a gateway that connects two locations 100 feet apart.  The two gateways must be within line of site.  The gateway stays active for 10 minutes before vanishing.  The gateway connects the two spaces and travel can go either direction.

Summon Cart or Boat

The gods of transportation hears your call an provides you with a mode of transportation.  These modes of transportation can seat people equal to your proficiency bonus, comfortably.  Starting at 6th level, with a cast time of 10 minutes you can summon a cart with steeds or a boat.  The cart comes with a magical steeds that can pull the cart at any weight (at standard cart speeds).  The boat option has both sails and oars and moves at standard speeds and can float while carrying any weight.  The steeds can only be commanded by the cleric or someone they designate.  This ability lasts until your next long rest and can only be used once per long rest.

Home on Wheels

Starting at 8th level, with a casting time of 10 minutes, you can summon a home on wheels.  This creates an enclosed wagon with magical steeds that can be commanded by the cleric or someone he designates.  In actuality the wagon is an extra dimensional space that is 10 cubes + 3 cubes per cleric level (each cube is 10 feet on a side).  The speed of the wagon is twice the normal speed of a similar wagon. This ability lasts for 24 hours.  When the ability expires any creature inside is forced out into an adjacent space.  All items remain in the extra dimensional space.  The next time the cleric summons the Home on Wheels all of the items (and layout inside) remain from the previous summoning.

Skill Proficiency

Starting at 8th level you gain expertise in Vehicle (land) and Vehicle (sea).

Winged Home

Starting at 17th level, your Home on Wheels ability gains a fly speed equal to its land speed.

Skilled Proficiency

Starting at 17th level, you gain the proficiency, Vehicle (Air).  

Combat Translocation

Starting at 17th level, your translocation ability becomes constant.  Your translocation ability increases to the point where it is hard for enemies to pin you down.  When attacked there is a 50% chance the attack misses and you can teleport to an unoccupied space within 10’ of your starting location.  This does not require any action or reaction on your part.  This ability is constantly active and does not require the use of a Channel Divinity.

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