Sorcerer
Base Class: Sorcerer

Life Sorcerers are both damagers and healers due to there powers though there magic is weirdly not very effective on themselves, it is theorized that is the way it is because of there constant use of there non spell powers on themselves. Life Sorcerers are always seen as saints or demons as most dont discover the other half of there powers until much later in life. There powers are similar to that in nature to death clerics so normally they help them use there magic to its fullest.

Pond of Life

At 1st level, you gain your power over life and because your powers are different then most the spell points rule is better used then spell slots.

Equilibrium

Also at 1st level you gain the power to trade in your HP for spell points at a 1 to 2 ratio as a bonus action you can also spend 3 spell points to regain 1 HP, in a single turn you can trade up to 5 HP worth of Spell Points or HP.

Trade ratio for HP:

1st level. 1 HP = 2 spell points

6th level. 1 HP = 3 spell points

14th level. 1HP = 4 spell points

Extended Spell List

Lastly at level 1 an extended spell list for the Life Sorcerer is gained giving them some magic that few sorcerers have, healing spells gained via this list cant be used on the caster.

1st level. Healing Word, Inflict Wounds

3rd level: Cure Wounds, Ray of Enfeeblement

5th level: Raise Dead, Aura of Vitality

7th level: Blight, Resilient Sphere

9th level: Mass Cure Wounds, Contagion

A Trade of Life

 At 6th level as a bonus action you can give your HP to an ally at a 2 to 1 ratio.

Power of the Reaper

At 14th level three times a long rest as an action you can do one of two things, one make a spell of yours that does necrotic damage to double damage, or two double the HP of raised dead.

The Ultimate Trade

At 18th level three times a long rest as action you can do one of two things, one for the cost of 10 HP you can give an ally a ward of 30 temp hit points, two for the cost of 20HP you can raise a Wight, you can have a limit of 3 Wights.

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