Base Class: Rogue
Cheats have perfected the art of cons and wagers. While everyone else has the deck stacked against them in life, The Cheat stacks it in their favor. They persuade Lady Luck and use Sleight of Hand when a convenient distraction is available.
Stack the Deck
Starting at 3rd level, once per long rest, you can “Stack the Deck” by making a Sleight of Hand check (DC12). On a success, you can give yourself advantage on an attack or skill check 3 times before your next long rest.
Hustler
When you choose this archetype at 3rd level, you gain proficiency with a game set of your choice.
Additionally, you can make a Sleight of Hand check to stack the game in your favor. You have advantage on this roll if you have marked cards or loaded dice.
Ace in the Hole
Starting at 9th level, you learn to keep an ace up your sleeve. You can make a Sleight of Hand check once per day to save the results as a “Hold-Out”. You can swap 1 attack roll or skill check you make with your “Hold-Out”.
You can have 1 “Hold-Out” at a time.
Collusion
By 13th level, when a willing creature makes a skill check or ability check, you can make a Sleight of Hand check and replace their roll with your roll. You must do this before success or failure is declared.
You may do this 3 times per long rest.
Crooked Dice
When you reach 17th level, you have gained the ability to even cheat fate. When you roll a natural 1 on a d20, it counts as a natural 20. This applies to attack rolls, saving throws, skill and ability checks.
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