Base Class: Sorcerer
Some sorcerers owe their magical prowess to draconic blood, others owe it to being poisoned by the shadowfell and some others were simply born during vicious storms, the swordborn are those rare children that are born on the battlefield. Whether a fleeing victim or a roaring warrior, the mother of a swordborn sorcerer gave birth during a heated battle and such an event can only occur if pre-ordained by fate.
Additional Proficiencies
Sorcerers of this origin are proficient with smith's tools, martial weapons, light and medium armor and shields.
Blade Attunement
Starting at 1st level, swordborn sorcerers may choose to make a martial weapon their spellcasting focus. In order to do this the sorcerer must spend an hour meditating upon his weapon and allowing his own magic to suffuse the blade. This can be done over a short rest. Upon finishing this process, the blade is covered in markings and is attuned to the sorcerer, anyone else attempting to take up the weapon fails to do so and takes 1d8 lightning damage and is stunned for one round. Additionally, should the sorcerer use an offensive spell with a range of touch they can choose to do so through a weapon attuned to them as per this feature, dealing the damage from the spell in addition to any other damage their weapon would normally deal.
Blademancy
Starting at 1st level the sorcerer learns the “Blademancy” 1st level spell.
Bones of the Sword
Starting at 6th level, the sorcerer can make a second attack whenever he uses the attack action as per the Extra Attack feature.
Additionally, any enchantment placed upon a weapon attuned to the sorcerer through the blade attunement feature also applies to the copies created by the blademancy class feature.
Infused Strikes
Starting at 14th level, any weapon attuned to the sorcerer as per the blade attunement features deals additional force damage equal to the sorcerer's charisma, this damage also applies to the copies created by blademancy.
Additionally, the sorcerer learns the "truestrike" and "blade burst" cantrips if he didn't already know them and can cast them using a bonus action.
Unlimited Blade Works
Starting at 18th level, whenever the sorcerer uses a spell slot of level 1 or 2 for the blademancy feature the spell slot counts as having been a 3rd level slot.
Additionally, the sorcerer gains the ability to immediately identify weapons by simply looking at them at a range of up to 30 feet. This requires either a perception or arcana check with a DC of 10 + 5 for each level of rarity the weapon has above uncommon. Any weapon identified by the sorcerer within the last minute can be copied and used by the blademancy feature.
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