Base Class: Fighter
Fighters that train under the Thrower Archetype, find that keeping distance between them and their foes provides the greatest advantage on the battlefield. They gain special benfits and abilities when throwing their weapons from a distance.
Expert Weapon Thrower
Beginning when you choose this archetype at 3rd level, you gain the following abilities:
- When you throw a weapon with the thrown property as a part of the attack action, you can draw another one as a part of that attack.
- When you make a ranged attack roll with a thrown weapon, it counts as a ranged weapon.
- You double to normal range of your thrown weapons.
- You can now make a ranged attack roll to throw any one-handed melee weapon you are wielding, even if it doesn't have the thrown property (the range increment is 20/60, with the normal range doubled to 40 feet). If you do so, you do not add your proficiency bonus to the attack roll.
Bonus Proficiencies
Additionally at 3rd level, you gain proficiency in one of the following skills: Acrobatics, Performance, or Sleight of Hand.
Deadeye
Starting at 7th, you gain proficiency in Perception. If you are already proficient with Perception, you add double your proficiency bonus to these checks.
Two Birds, Two Stones
At 10th level, if you engage in two-weapon fighting to make an attack with a thrown weapon you can make two attacks as a part of that bonus action.
Master Thrower
Starting at 15th level, you double the long range of thrown weapons and can make a ranged attack roll to throw any melee weapon you are wielding, even if it doesn't have the thrown property (the range increment 20/60 both now doubled to 40/120).
Interceding Throw
At 18th level, if a creature you can see makes a ranged attack against a creature within 30ft of you, you can use your reaction to intercept the projectile with one of your own. Make an attack roll against the incoming attack result, if yours is higher the attack misses instead.
Comments