Base Class: Fighter
Swear to protect the energies that flows between the elemental and the physical planes, this knight can use those energies to bolster their abilities or grant momentaneous power to someone else.
Elemental Blade
As a bonus action, you can infuse one melee weapon you are wielding with elemental magic for 1 minute; When you use this feature choose 1 elemental damage type: fire, frost, lightining or acid. Your melee attacks with that weapon deals 1d4 of the choosen element as extra damage.
You can use this feature a number equal to your proficiencie modifier. You recharge your uses on a long rest.
The elemental damage dice changes when you level up: 1d6(lv5), 1d8(lv11), 1d10(lv17).
Your connection with the elemental planes gives you access to some spells. You learn 2 of the following spells:
- Control Flames
- Mold earth
- Mold Water
- Gust
You learn the spell "Absorb elements". You can cast it at lv1 without componets, and you can use it a number of times equal your proficiencie modifier. The uses recharge on a long rest.
Elemental Manifestation
You manifest a greater control over your elemental magic, you can now infuse two melee weapons with an elemtal damage type when you use your "Elemental Blade" feature. They can be different elements.
You can use your reaction, and spend 1 of your elemental blade uses to imbue one melee weapon a creature at 10 ft from you until the end of its next turn.
You learn the other 2 spells from the Elemental communion feature.
Elemental Tides
You learn the spells Fireball and Lighting Bolt.
You can cast them as if you where using a 3th-level spell slot without needing materials and using your weapons as focus. You can cast them a number of times equal to your Intelligence modifier (min. 1). The uses recharge on a long rest.
Elemental Explosion
Once per turn when you do damage using your Elemental Blade feature to a creature, select a number of creatures up to your Intelligence modifier at 5ft of the creature you hit, those creatures takes damage equal to the roll of your elemental blade dice + your INT modifier.
When you use the Elemental Tides feature you can cast those spells as if you where using a 4th-level spell slot.
Elemental Master
When you use the Elemental Tides feature you can cast those spells as if you where using a 5th-level spell slot. And without using components.
Once per round you can maximize the damage from your Elemental Blade Feature dice, also you gain resistance to the elements you are currently infuse your weapons with and so the creature whose weapon you infuse with the Elemental Manifestation feature.
While your weapons are infused with Elemental Blade feature they critical hit on a 19-20 roll.
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