Bard
Base Class: Bard

you sail the seas mastering the power of the wind and storm singing sea shantys and performing swashbuckling action 

bonus proficiencies

you know the basics of surfing the seas gaining prof in acrobatics,surivial as well as sea and are veichles 

strikes of the wind

starting at 3rd level,you can channel the essence of the wind into your strikes.When you make an attack roll or force a saving throw(only cantirips for saving throws) with a spell or light weapon, you can expend inspiration to roll your bardic inspiration die and add that much damage to the damage. which becomes magical and deals your choice of lighting or thunder damage instead of its normal damage when you do this you gain a plus 15ft bonus to speed till the beginning of your next turn. if the attack does not hit you keep the speed bonus and have the bardic inspiration refunde

 

 

 

song of the winds

your song fills your allys with speed.while under the effect of your inspiration your allys have a 10ft bonus to speed 

swashbuckling action

you can make the fastest and most daring actions you gain you can take the dodge or disengage action as bonus action.in addition  you have advantage on acrobatics checks and can add twice your charisma mod in your feet to your jump distance and subtract the same amount from fall damage.

master of the wind

starting at 14th level your control over  the winds increases greatly.you can choose not to expend your bardic inspiration on strike of the wind and instead roll a d6

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