Base Class: Bard
you sail the seas mastering the power of the wind and storm singing sea shantys and performing swashbuckling action
bonus proficiencies
you know the basics of surfing the seas gaining prof in acrobatics,surivial as well as sea and are veichles
strikes of the wind
starting at 3rd level,you can channel the essence of the wind into your strikes.When you make an attack roll or force a saving throw(only cantirips for saving throws) with a spell or light weapon, you can expend inspiration to roll your bardic inspiration die and add that much damage to the damage. which becomes magical and deals your choice of lighting or thunder damage instead of its normal damage when you do this you gain a plus 15ft bonus to speed till the beginning of your next turn. if the attack does not hit you keep the speed bonus and have the bardic inspiration refunde
song of the winds
your song fills your allys with speed.while under the effect of your inspiration your allys have a 10ft bonus to speed
swashbuckling action
you can make the fastest and most daring actions you gain you can take the dodge or disengage action as bonus action.in addition you have advantage on acrobatics checks and can add twice your charisma mod in your feet to your jump distance and subtract the same amount from fall damage.
master of the wind
starting at 14th level your control over the winds increases greatly.you can choose not to expend your bardic inspiration on strike of the wind and instead roll a d6
thank i will use this though im going to make sure i dont have to remake the subclass again
Here’s the version with SPaG checked:
College of the Winds
You have sailed the seas, mastering the power of the wind and storm, singing sea shanties and performing swashbuckling action.
Bonus proficiencies
You know the basics of surfing the seas, gaining proficiency in the Acrobatics and Survival skills, as well as sea and air vehicles.
Strikes of the wind
Starting at 3rd level, you can channel the essence of the wind into your strikes. When you make an attack roll or force a saving throw (only cantrips for saving throws) with a spell or light weapon, you can expend a Bardic Inspiration die to roll it to add the number rolled to the damage, which becomes magical and deals your choice of lighting or thunder damage instead of its normal damage. When you do this, your speed increases by 15 feet until the start of your next turn. If the attack does not hit, you still gain the speed bonus, and you regain your Bardic Inspiration die.
Song of the wind
Your song fills your allies with speed. Creatures under the effect of your Bardic Inspiration increase their speed by 10 feet until the Bardic Inspiration die is used.
Swashbuckling action
You can make the fastest and most daring actions. You can take the Dodge or Disengage action as bonus action. In addition, you have advantage on Acrobatics checks and can add twice your charisma modifier in feet to your jump distance and subtract the same amount from fall damage.
Master of the wind
Starting at 14th leve, your control over the winds increases greatly. You can choose not to expend your bardic inspiration on strike of the wind and instead roll a d6 (this part seems to be cut off, so I can’t edit it)
Also, I don’t think you should change to Traveler’s Song. Though Song of the Wind is a bit overpowered, it fits better flavor-wise. Maybe make it so they can spend the die to increase their speed?