Base Class: Cleric
Forgotten Realms Wiki: Heartwarders.
Heartwarders often served wealthy patrons in the great cities found throughout the Realms. They in turn were aided in their efforts help bring together men and women seeking love and intimacy, as well as to bring pure pleasure through art, music, and other enjoyable pursuits. They often worked as matchmakers, etiquette instructors, artists, or teachers in a myriad of creative disciplines, such as: visual arts, dance and performance art, vocal and instrumental music, personal beautification, and social etiquette. Sometimes, heartwarders were forced to take a less peaceful route and directly oppose all forms of cruelty and tyranny. Although heartwarders did not relish battle, they accepted that sometimes the passion associated with beauty and joy could not be preserved by other means. When combat arose they typically chose to shield others from harm rather than fight.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with whips.
Beautiful Countenance
Your beauty radiates from you at all times giving glory to Sune. Starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to your Charisma modifier + the spell’s level. In addition, your beauty becomes so infectious that even your enemies take notice. It becomes harder for them to strike you giving you a permanent +1 bonus to your AC.
Because you have become so beautiful it is now impossible for you to go unnoticed except by the exceptionally oblivious. You lose the ability to become stealthy in any way.
Channel Divinity: Unearthly Beauty
Starting at 2nd level, you can use your Channel Divinity to heal your allies and injure your foes.
As an action, you present your holy symbol and evoke the power of Sune to grant yourself unearthly beauty that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. Your beauty is so blinding that it also has the power to injure your enemies. All enemies who can see you must make a willpower saving throw (DC 14) or take 1D6 worth of radiant damage. If successful no damage is taken.
Beloved of Sune
Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to Charisma modifier + the spell’s level.
You may also produce Tears of Evergold. A Heartwarder learns how to cry magically infused tears that can take on one of three variations decided on by the Heartwarder themselves.
Healing: These Tears of Evergold have the power to aid healing during a time of rest. While taking a short rest the Heartwarder may grant a one Tear to each member of the party which allows that creature to regain hit points equal to the maximum number a player can roll on their hit die.
Purification: These Tears have the power to cure non magical diseases and poisons. They can only be administered during a long rest as the purification process is often painful and the taker needs a full night of rest to heal.
Inspiration: These Tears inspire those who imbibe them. Taken in small quantities they can help an artist envision their next masterpiece or a help a musician hear the tune of their next hit song. In larger doses they act as a love potion ensnaring the imbiber with various but intoxicating feelings of love for the next person they see. The effects are fleeting, however, lasting no more than a few hours for a small dose and up to a day for a large dose.
Love Tap
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Alternately, while using your god's favored weapon(Whip) you can choose to strike a companion, in a non-lethal manner, to deliver a healing blow. They take the whips standard damage(1D4) while also being healed. Whips sting after all. At 8th level the creature takes 1D8 + your Charisma modifier in healing and At 14th level it increases to 2D8 + your Charisma modifier.
Evergold Grace
Beginning at 17th Level, The Heartwarder's appearance permanently takes on a heavenly beauty. The effects of aging cease and they appear to attain eternal youth. While they no longer take penalties for aging( and cannot be magically aged) age bonuses still accrue and they die of old age as normal.
Your beauty is so otherworldly you gain the ability to infuse your healing magic with the power of the eternal fountain. When you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
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