Base Class: Barbarian
Manipulate gravity around yourself and ally's to crush those who would stand in your way, or protect those without the means of standing alone. Black Sun Barbarians are granted a boon from Nyx, the ability to amplify and control gravity. Because this gift is bestowed randomly, even those Barbarians who've dedicated their lives to other paths, may find themselves floating away from their opponents mid-rage. Only through extensive training and a knack for battlefield control, can one truly exploit all of the gifts of The Nyx.
Gravity Aura
Starting at 3rd level, you emanate a strong gravitational pull from your body while you rage. The aura extends 10 feet from you in every direction, but not through total cover. Ranged non-magical weapon attacks made against creatures within your aura are instead made against you at disadvantage.
Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. Once per turn you can manipulate the pull of gravity to originate from where you stand instead of your own body. Any number of creatures within your aura must make a strength saving through or be knocked prone.
Your aura’s effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.
Adjust Mass
Starting at 6th level, as a reaction, you can magically alter the weight of one object or creature you can see within 30 feet of you. The object or creature must be huge or smaller. The target’s weight is halved or doubled for up to 1 minute or until your concentration ends (if you use this ability while raging, or use rage while this ability is active, the duration of the effect is reduced to the end of your next turn).
While the weight of a creature is halved by this effect, the creature’s speed increases by 10 feet, it can jump twice as far as normal, and it has disadvantage on Strength checks and Strength saving throws. While the weight of a creature is doubled by this effect, the creature’s speed is reduced by 10 feet, and it has advantage on Strength checks and Strength saving throws.
While the weight of an object is halved by this effect, the objects range is doubled, it's durability is halved, attacks made with with object deal 1d4 less damage. While the weight of an object is doubled by this effect, the objects range is halved, it's durability is doubled, attacks made with with object deal 1d4 more damage.
Holeum Rage
At 10th level, you learn to use your mastery to produce additional gravitational fields. Once when you begin your rage, you may select a number of objects or creatures (equal to one half your proficiency bonus rounded up) within 60 feet of you to gain the effects off your Gravity Aura.
Your own aura gains an additional benefit that the others do not share: Your aura increases to 15ft centered on you and is considered difficult terrain to your enemies. You may also use your reaction to deflect a missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your Barbarian level. the missile is captured in your orbit
If you reduce the damage to 0, the missile is captured in your orbit. If you catch a missile in this way, you can make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile has a normal range of 20 feet and a long range of 60 feet.
Gravitational Singularity
At 14th level you gain the ability to move or manipulate creatures by creating pockets of gravitational space below, above, beside, or around them. As an action you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.
Creature. You can try to move a large or smaller creature. Make an ability check with your Aura Saving Throw contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your gravitational pull. A creature lifted upward is suspended in mid-air.
Object. You can try to move an object that weighs up to 1,000 pounds only If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. If the object is being worn or carried, the target of the ability is that creature instead.
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