Fighter
Base Class: Fighter

Soul Lancers are charged with the renewal of the soul. gatekeepers of pre existence and shepherds of souls out of the shadow realm and back into the land of the living. 

Bonus Proficiencies

3rd-level Soul Lance feature

You gain advantage on insight checks and you learn to speak, read, and write celestial.

Soul Sense

Threw your the sheer will of your soul you've learned how to expand you soul's aura to sense the souls of the living, you know the locations of every being with a soul within 24 feet regardless of cover, this effect increases by eight every level you take in this class up to level ten.

Weapon of Light

3rd-level Soul Lancer feature

You have learned how to imbue yourself with the might of angels. As a bonus action, you magically gain the following benefits, which last for 1 minute:

  • your weapon grows with radiant energy giving your weapon attacks reach
  • your weapon emits a bright light up to 15 ft.
  • Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6  radiant damage to a target on a hit. this effect increase to 2 d6 at level 10 and finally 3 d6 at level 15

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Kite Shield

7th-level Soul Lance feature

You learn to invoke your angelic magic to protect you and your allies. When another creature you can see within 60 feet of you is hit by an attack roll, you can use your reaction to summon a magical kite shield increasing the target's ac by 5 until the start of your turn potentially making the attack stop in its track

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Holy Armor

10th-level Soul Lance feature

The magic of angels permanently alters you. When you gain this feature, you gain a natural armor with an ac of 21, this armor is magical in terms of overcoming effects, cannot be removed from your person at anytime, and glows with a dim light. you gain resistance to necrotic damage

Master of defense

15th-level Rune Knight feature

You can now summon two shields, shielding an additional person with your Kite shield effect

All for one

18th-level Rune Knight feature

You learn how to channel the pain of the souls around you, a number of times equal to your proficiency bonus per long rest when an attack that effects one or more people hit or force to roll a saving throw you can use this feature to take the damage or effect of the attack instead of the original target's

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