Base Class: Monk
Way of the Ancient World Monks have little known about them, coming from a world belonging to nature, ruins of their monasteries litter the world in groves and forests alike. These monks were skilled heavily in being one with the world, focusing more non-lethal fighting but not straying from embodying nature's wrathful abilities for their own. These monks were taught through meditation to connect their life force to that of the world's taking the connection to the earth to a whole new experience, communing casually with animals as if it was a second language. Most monasteries would even have an elder tree as a teacher in the ways, passing down their fighting styles and teaches onto the newer generations. However now lost to time the Way of the Ancient World is a scarce teaching method that can only be taught through becoming one with the forest, opening themselves to it's teachings in a natural way.
Unwavering Grasp
When you reach 3rd level, as a bonus action you can spend 1 ki point to root your body to the ground until the start of your next turn, allowing you to absorb the force of blows and use it against a creature with great effect. You gain the following benefits while this form is active :
- You have advantage on strength saving throws from being knocked prone.
- Your movement speed is 0.
- As a reaction, you can gain resistance to any non-magical slashing, piercing or bludgeoning damage that you are struck by.
Ancient Sage's Wisdom
Starting when you choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action you can spend 1 ki point to cast Hunter's Mark or Entangle, or 2 ki points to cast Spike Growth or Barkskin, without providing material components. Additionally, you gain the Shillelagh, and druidcraft cantrips if you don't already know them. You learn Plant Growth at 6th level, Commune with nature at 11th, and Transport via Plants spells at 17th level.
Your Unarmed Strikes count as weapons for the purpose of any of these spells.
Grove of Serenity
Beginning at 6th level, whenever a creature fails their save against your stunning strike feature, you may instead choose to do no damage with the attack, and cause them to fall asleep for up to 1 minute, or until they take damage or someone spends an action to wake them.
Nature's Concord
At 11th level, your mind and body become one with nature, moving with the flow of life itself. You gain the following benefits :
- You have a climbing speed equal to your walking speed.
- You are not hindered by difficult terrain created by plant life, magical or not.
- You are always under the effects of Speak with animals spell, in addition, you may spend 3 ki points to cast Speak with Plants.
Gift of Creation
At 17th level, when you fall in battle your kindness to the forest is returned through their gift to you. As a reaction to being reduced to 0 hit points, you can let go of your earthly tethers and free your soul from your body, if your body still exists, it rapidly decomposes.
As body appears up to 30 feet from where you fell, sprouting from a natural source of material, and your soul returns to it reviving you at half hit points. This process takes up to 1 minute for the body to regrow, you must wait 7 days before being able to use this feature again.
Also, your connection to the natural world has slowed the passage of time for you, letting your body's ki and life energies mingle with that of the world's. For every 5 years that passes, your body will only age 1 year.
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