Base Class: Warlock
The God whispers to you, it yearns to be one with the new world, to shape the land in its image and spread its unholy power. You have been chosen by the god to become its chosen, you shall spread the word, spread the horror and fear to all who oppose your will so that the god may pierce the veil between its lost realm and your own. Once you gain enough power you will strive to bring forth the Forgotten God into the world, with the follows you create you shall make the world remember.
By increasing your power, you can call upon more and more of the Forgotten Gods power until you can unleash its fury upon your enemies. The god has a long forgotten chant that they whisper to you mind so that you may know what is to come;
Through Fear you gain strength,
Through Strength you spread its name,
Through his name all shall come to witness,
Witness the rise and fall of a world.
Expanded Spell List
The following Spells are added to the warlock spell list for you
Spell Level Spells
1st Ray of Sickness, Bane
2nd Detect thoughts, Phantasmal Force
3rd Bestow Curse, Tiny Servant
4th Phantasmal Killer, Dominate Beast
5th Dominate Person. Modify Memory
Fear Brings Strength
Starting at level 1, All creatures that fear you fill you with power as the forgotten god relishes in their terror. For each creature that is Frightened within 40ft of you, you deal 1d4 extra Necrotic damage on all spells or melee attacks. The Dark powers empower your abilities, melting the life force of creatures.
At higher levels: The Damage increases by 1d4 with each new Otherworldly Patron Feature you unlock - Levels 6/10/14
Spread the Word
At level 6, You have gained the initial power from the Forgotten god, but without spreading its name, it can no further pierce the veil between worlds. You may make a DC 15 Charisma Check when talking to a creature that can understand you, to implant the image of the Forgotten God into their minds, if the creature is of Evil nature you may simply tell them the words of the Forgotten God.
In combat as a bonus action you can attempt to force the word of the Forgotten gods onto enemies. Choose one creature, they must make a saving throw vs your spell save DC, becoming Frightened on a failure, they may attempt to save against the effect at the end of each of their turns. On a success they are immune to this effect for 1 minute.
Come To Witness
At level 10, the fruits of your labors have begun to become evident, you have gained the power to call forth the Forgotten God through small portals, allowing it to aid you in combat. As an action you can open a portal to the Forgotten ones realm within 10ft of you, this stays open until the start of your next turn. All enemy creatures within 30ft of the summoned portal must make a DC 18 Wisdom saving throw or become Frightened for 1d4 turns. The portal acts at the top of the initiative order, the Forgotten God reaches through with a long dark mass of death formed into a weapon of the Warlocks imagining, it strikes out a creature of the warlocks choosing within 20ft, the creature must make a DC 18 dexterity saving throw taking 4d8 + 10 necrotic damage on a failure, halved on a success.
You can use this feature a number of times equal to your Charisma Modifier + 2, you can't use it again until you finish a long rest.
At Higher Levels: The damage from the Forgotten Gods attack deals 1d8 more damage at levels 14/18
The Rise and Fall
At level 14, you gain untold power from the Forgotten God, it has granted you the ability to envelop yourself in the essence of the Forgotten God, boosting your natural abilities. You permanently gain the following benefits:
- Your Reach increases to 10ft with melee weapons, the Forgotten God swirls a black mass from your arm at your will
- Your base movement increases by 5ft, the Forgotten God drags your form along, quicker it whispers.
- You gain 2d10 Temporary hit points when you finish a Long rest, the Forgotten God boosts your vitality, pumping adrenaline through you.
- Creatures that attempt to save against your Frightened affects do so at disadvantage.
Now you are enveloped with the Forgotten Gods essence, all who have been persuaded to follow and believe in the Forgotten god are drawn to you, drawn to your location from across the world. Once over 100 followers have been gathered, you must have built a Sacred temple to the Forgotten God at a location of evil nature. All creatures of Good nature will be repelled by the very nature of this temple, all paladins will sense untold evil emanating from the temple. Once the temple is built the Warlock can Begin to Ritually summon the Forgotten God itself, the sacrifice of all followers apart from you is needed and a gem of 10,000 gold worth must be placed in the center of the temple which acts as the catalyst and finally someone must cast the 9th level spell Gate on the Gem. Once summoned the Forgotten God will become a near unstoppable force of destruction upon the earth, corrupting all that dare cross its path.
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Posted Dec 3, 2018Cheers dude, it works well as both a player or as a built in bad guy who might be on the cusp of finishing his temple, or maybe the warlock is looking for the super rare gem that costs 10k to complete the ritual. Could have the players run into followers that have already been converted casually throughout the campaign. Be wary of the actual God if it comes to the world, that thing is monstrous.
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Posted Dec 3, 2018this is amazing i now know what one of my big bads are for a campaign
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Posted Nov 3, 2018https://www.dndbeyond.com/monsters/188964-the-forgotten-god If anyone somehow or for some reason summons the god, here are his base stats.