Base Class: Warlock
You have made a pact with a reaper or psychopomp, or even a god of death, and in return received abilities that will help you hunt down the undead and destroy their creators that defile the cycle of life and death. This pact will give you access primarily to additional radiant damage to add to your attacks, and is meant to go hand in hand with Pact of the Blade, as the Reaper's Blessing damage is added to a single attack action and not spells. Eventually you will gain the power to sense the dead and undead alike, and track them should they leave your sight, and halt the actions of necromancers. Even further, you can harness the power of radiant, positive energy itself and blast everything around you in a holy column of light.
However, as part of your pact you are forbidden from casting or learning spells from the necromancy school. Doing so will break your pact and you will lose all associated class features.
Reaper Expanded Spell List
The Reaper lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Reaper Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Reaper's Blessing
Your patron has granted you the Reaper's Blessing, which grants you radiant damage that you can add to an attack once per attack action. This damage is equal to 1d4 + your Charisma modifier at level 1, and increases to 1d8 + your Charisma modifier at level 3, and increases by 1d8 every 5 levels thereafter. You can use this feature a number of times equal to 1 + your Charisma modifier per long rest.
You are also resistant to necrotic damage, to help you survive many of the attacks that undead and necromancers use.
Lux Shield
As a bonus action you can summon a shield of radiant light to protect you. This shield grants a deflection bonus equal to your Charisma modifier to your AC for 10 rounds. Any creature that misses an attack in melee range with you while this shield is active takes 1d8 radiant damage. You can use Lux Shield a number of times equal to your Charisma modifier per long rest. When Lux Shield is active, it casts bright light centered on you in a 30ft radius, and dim light a further 30ft.
Death Sight
You instantly know if any undead are within 30ft of you, and identify them if they are in your line of sight. You can mark a single undead known in this manner. This mark is not magical and cannot be dispelled. You know the distance and direction of the marked undead if it is on the same plane, and you know if it moves to another plane, but not its location. This mark lasts for 24 hours or until you dismiss it, but the creature can be marked again if it enters your Sight. You may only have one marked creature at a time.
Death Sight also allows you to know if a spell from the necromancy school is being cast within your Sight range, and using your reaction you may impose a Concentration check on the caster with a DC equal to your Warlock level + your proficiency + your Charisma modifier. If the caster fails the check, they lose the spell as if it had been cast but with no effect from the spell.
The Power of Daylight
On your turn you may choose to expend all of your remaining Warlock spell slots (not including Mystic Arcanum) to blast the area around you in a 20ft radius column centered on you, dealing 10d10 radiant damage to all creatures in range. You must have at least three spell slots remaining to expend, otherwise you cannot use this feature. Once you have used this feature, you cannot do so again until you take a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/19/2020 5:12:39 AM
|
10
|
0
|
1.2
|
Coming Soon
|
Comments