Base Class: Paladin
Paladins who take the Oath of distinction believe they are destined to achieve renown through deeds of great prowess. They train diligently to ensure they are ready for when destiny calls upon them to prove their strength to the gods.
Oath Spells
3rd-level Oath of Distinction feature
You gain oath spells at the paladin levels listed in the Oath of Distinction Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Distinction Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Unarmed fighting
Unarmed fighting
Beginning at 3rd level you can chose to gain the unarmed fighting style. if you already have this fighting style you may select another from the Paladin list.
Channel Divinity
3rd-level Oath of Distinction feature
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Tireless competitor. As a bonus action, you can use your Channel Divinity to enhance your athletic prowess. For the next 10 minutes, you have advantage on Strength (Athletics) and Charisma (performance) checks; you can carry, push, drag, and lift twice as much weight as normal;
Grappling Smite. Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action to attempt a grapple, as long as you are not wielding a weapon.
Aura of Distinction
7th- and 18th-level Oath of Distinction feature
Aura of Distinction
Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed , and have advantage on effects that would cause you to be restrained while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Unyielding Spirit
15th-level Oath of Distinction feature
Unyielding Spirit
Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned.
Living Legend
20th-level Oath of Distinction feature
You can empower yourself with the legends—whether true or exaggerated—of your great deeds. As a bonus action, you gain the following benefits for 1 minute:
- You are blessed with an otherworldly presence, gaining advantage on all Charisma checks.
- Once on each of your turns when you make a weapon attack and miss, you can cause that attack to hit instead.
- If you fail a saving throw, you can use your reaction to reroll it. You must use this new roll.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.