Base Class: Warlock
You have made a pact with a being of incredible cosmic power. A mighty and powerful bridge, which carries travellers across the most troubled of streams, pants or not. This bridge carries you, and in turn you carry its power into the world. All fear the power of the bridge, and those who wield its terrible might.
Expanded Spell List
The Bridge lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Bridge Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
compelled duel, longstrider |
|
2nd |
find traps, spider climb |
|
3rd |
meld into stone, water walk |
|
4th |
control water, freedom of movement |
|
5th |
commune, wall of stone |
Bridgewalker
Starting at 1st level, you can manifest the stoney visage of the mighty bridge. You gain an unarmoured AC of 10 + your Dexterity Modifier + your Constitution modifier.
In addition, you may add your proficiency bonus to your AC until if you are standing atop water, a stream, or are similarly bridging a body water.
Troubled Streams
Also beginning at 1st level, you are able to draw on the power of troubled streams. As a bonus action when you expend a pact magic spell slot to cast a Warlock spell, you and all friendly creatures within 10 feet of you are moved 30 feet in a direction of your choice.
This movement is considered forced movement and does not provoke attacks of opportunity.
Goblin Caller
Starting at 6th level you learn to master the ancient allies and sometimes enemies of the bridge, the mighty goblin. You learn the spell *Find Familiar* if you did not already know it, and are able to cast this as a ritual. This doesn't count against your number of Spells known.
When you cast the spell, you can only choose for your familiar to use the statistics of a Goblin.
Beginning at 10th level, your goblin familiar uses the statistics of a Hobgoblin, and beginning at 14th level it uses the statistics of a Goblin Boss.
Fleet Footed Bridge Bandit
Starting at 10th level your connection with the bridge deepens. While you are within 120 feet of a bridge, you are able to cast the spell Slow at will targeting any creatures attempting to cross the bridge, or any body of water over which this bridge spans.
Reincarnate Champion of the Bridge
Starting at 14th level you gain the ability to draw on the power of your patron to bridge the span between life and death itself. When you complete a long rest on a bridge, you gain a protective ward which guards your soul from death. If you die before you complete another long rest, your body and belongings disappear, and you are subject to the spell Reincarnate and appear where you completed your previous rest.
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