Sorcerer
Base Class: Sorcerer

Brawlmancers use their magic to enhance their physical abilities and channel their magic through their fists.

Brawler's Armor

At 1st level, you have an unarmored defense. Your AC equals 10 + your Dexterity and Charisma modifiers.

Brawler's Unarmored Weapondry

At first level, you are proficient in unarmed strikes, as well as they deal 1d4, this increases to 1d6 at 6th level, 1d8 at 14th level, and 1d10 at 18th level. Your Charisma modifier is added to both attack and damage rolls. 

You can also channel your spells through your fists when attacking someone. Your hands can function as a spellcasting focus.
When channeling spells through your fists, you can cast AOE, ranged, and Saving Throw spells as melee spells. Any effects will still take place, so a Fireball would still blossom into a large explosion of flame, but the point would originate from your first. In order to do this, you need to spend a number of sorcery points equal to the spell's level, cantrips don't require a sorcery point to be spent. 

Unarmored Agility

Starting at 6th level, your unarmored speed is increased by 15 feet. 

Tough Skin

At 14th level, you gain the spell Tenser's Transformation, this does not count against your number of known spells. 

Tough Skin (Pt2, I guess?)

Beginning at 18th level, you are immune to nonmagical slashing, piercing, and bludgeoning damage, and have resistance to their magical counterparts. Your experience in combat and otherwise stressful situations makes you immune to being Frightened. 

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