Base Class: Bard
A young eladrin dancer from the Feywild has traveled to the material world on an adventure to see more than just her home. After having died and brought back as an avariel. Her identity was crumbled and on the way of finding herself once more, she strayed. Lost in her turmoil of emotions, she turned towards rage. Her fighting was more reckless with little regard for her own life.
Note: This is a very specific subclass, but feel free to adjust it in order to fit your own character.
Reckless Fighting
When choosing this subclass at 3rd level, you gain proficiency in unarmed strikes, dealing 1d4 bludgeoning damage. You can use either your Dexterity or Strength modifier for these attacks.
The damage die for the unarmed strike increases when you gain certain levels in this class, icreasing to 1d6 at 5th level, 1d8 at 11th level, and 1d10 at 17th level.
Reckless Attack
Starting at 3rd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength or Dexterity during this turn, but attack rolls against you have advantage until your next turn.
Swallowed by Darkness
You have followed your dark path, falling deeper into the darkness of your own mind. At 6th level you learn to pull out this darkness. When making an unarmed strike you can spend one point of bardic inspiration to call on your inner darkness, having it give you strength, which deals 3d6 necrotic or psychic damage, your choice. During this attack, your fists are surrounded by a thin coat of light, clad in streamers of pure blackness.
You can only use this feature once per turn.
The damage increases when you reach certain levels in this class, increasing to 5d6 at 10th level, and 8d6 at 15th level.
Extra Attack
Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Bare Soul
It is almost too late to turn back now. The dark side of your mind has almost completely taken away the happiness you once felt. Now there is either pain and misery or there is nothing. Needing to feel something you fight. Whenever you reduce a creature to 0 hit points using an unarmed strike, you gain advantage on your next attack roll, ability check, or saving throw.
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