Barbarian
Base Class: Barbarian

Most barbarians use their rage to enhance their performance in combat, but a few learn to channel their fury into magic. These special barbarians (called Spellweavers) are sought out by mercenaries and warlords for their deadly combination of martial prowess and mighty spells.

Spellcasting

When you reach 3rd level, you enhance your combat capability with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list

Rage Casting

If you have one hand empty, you can use it as an arcane focus. In addition, you can cast and concentrate on spell you gain through this subclass while raging, and your rage isn't ended early if you cast a spell on your turn

Cantrips

You learn two cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.

Spell Slots

The Spellweaver Spellcasting table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

Spells Known of 1st-Level and Higher

You know three 1st-level sorcerer spells of your choice, two of which you must choose from the evocation spells on the sorcerer spell list.

The Spells Known column of the Spellweaver Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. Each of these spells must be an evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots, and it must be an evocation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.

Spellcasting Ability

Constitution is your spellcasting ability for your sorcerer spells, since you cast your spells using your body as a focus. You use your Constitution whenever a spell refers to your spellcasting ability. In addition, you use your Constitution modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Constitution modifier

Spell attack modifier = your proficiency bonus + your Constitution modifier

Spellweaver Spellcasting

Barbarian Level

Cantrips

Known

Spells

Known

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

2

3

2

—

—

—

4th

2

4

3

—

—

—

5th

2

4

3

—

—

—

6th

2

4

3

—

—

—

7th

2

5

4

2

—

—

8th

2

6

4

2

—

—

9th

2

6

4

2

—

—

10th

3

7

4

3

—

—

11th

3

8

4

3

—

—

12th

3

8

4

3

—

—

13th

3

9

4

3

2

—

14th

3

10

4

3

2

—

15th

3

10

4

3

2

—

16th

3

11

4

3

3

—

17th

3

11

4

3

3

—

18th

3

11

4

3

3

—

19th

3

12

4

3

3

1

20th

3

13

4

3

3

1

Combat Magic

Starting at 6th level, your spells can temporarily enhance your speed, letting you act quicker. When you use your action to cast a spell, you can take immediately an additional action. That action can be used only to take the Attack, Dash, Disengage, Hide, or Use an Object action.

You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Rage-fueled Spells

When you reach 10th level, your rage can enhance the destructive capability of your spells. You can add your rage damage boost to one damage roll of every spell you cast. In addition, when you use your Extra Attack, you can cast a cantrip in place of one of the attacks.

Arcane leap

Starting at 14th level, your rage gives you the ability to teleport short distances. When you activate your rage, and as a bonus action on your turn while you are raging, you can teleport up to 15 feet to a space you can see

Previous Versions

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