Paladin
Base Class: Paladin

The Oath of Fury call upon paladins who uses their controlled rage and grit on the battlefield and end their enemies swiftly. These paladins revel in battle, not caring if they are outnumbered or inadequately equipped, they thrive for the challenge of battle. Usually called Wraiths, those who swear the Oath are entered into an eternal brotherhood, as entry to the Oath is a treacherous one, and not many initiates survive the ordeal.

Tenets of Fury:

Push Forward: No matter the numbers on the battlefield or the degree of hurt or exhaustion you are in, you must continue the assault until the very end.

Blood Thirst: You are never satisfied after a battle. You will seek for the next fight to better hone your skills.

Unwavering Spirit:  Your comrades are your brothers. You assist whoever you can on the battlefield and make sure they can continue the fight.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Fury Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Fury Spells

3rd: Burning Hands and Shield
5th: Heat Metal and Scorching Ray
9th: Fireball and Haste
13th: Fire Shield and Freedom of Movement
17th: Far Step and Flame Strike

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Unrelenting Force. You can use your Channel Divinity to exert a heating push within 30ft. Every creature chosen within 10ft. gets pushed back by 10ft. and take 2d6 force damage. All creatures chosen within 30ft must make a Dexterity saving throw. On a failed save, a creature becomes stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Peripheral Counter. You can use your Channel Divinity to enhance your body for any incoming attack. When a creature makes an attack on you, the Dodge action can be used as a reaction instead.

Aura of Enhancement

Starting at 7th level, you constantly emanate a aura of power that extends 10 ft. from you. 

All allies within the aura and yourself have an increase in damage to their attacks equal to your Charisma modifier.

At 18th level, the range is increased to 30ft. 

Immolate Rebuke

At 15th level, your fury exerts a a strong heat from your body. When a creature of your choice enters your melee range, they take fire damage equal to 2d6 plus your charisma modifier. 

Volcanic Wrarth

At 20th level, you gain the ability to imbue your body with your fury of battle. Magical flames surround your body and you gain the following benefits for 1 minute:

- You have immunity to fire damage.

- You gain an additional +3 AC

- When you are hit with a melee attack, you get to take 2 opportunity attacks on the target, even if they have disengaged from you. 

Once you use this feature, you can't use it again until you finish a long rest.

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