Fighter
Base Class: Fighter

You are a trained soldier but also a knowledgable healer to help your fallen allies on the battlefield.

Adept Physician

Your medical skills are revealed. You gain expertise in the Wisdom (Medicine) skill and the Herbalism Kit.

Quick Fix

You may spend your attacks to instead heal an ally within reach. The amount healed is a d8 + your Proficiency bonus. This increases to a d10 at Level 7, and a d12 at Level 14.

Medical Advice

You may use your bonus action to give a fellow PC within 30 ft medical advice, this allows them to use your Adept Physician and Quick Fix abilities until your next turn. When you reach 10th level this increases to 60 ft.

Sleepless Nights

As a practitioner of healing, you have to always be ready to heal an ally, for this reason, you have learnt to survive with less rest. Now all short rests you are given, you instead count as long rests.

Swift Helper

You need to be fast in order to help people before it is too late. You do not provoke attacks of opportunity as long as after you leave you go heal someone by the end of your turn.

Prescription Giver

You can spend an hour and 50 gp to attempt to brew a batch of healing potions. The amount brewed is equal to your proficiency bonus. You must make a medicine check, DC 10 you make normal healing potions, DC 20 you make greater healing potions and DC 30 you can make superior healing potions. You can use and give healing potions as a bonus action and the amount healed is doubled.

Wound Fixing

After you use Diagnosis successfully, that creature cannot get that condition for another minute. After you use a Quick Fix, that creature gains resistance to that damage until the end of your next turn.

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