Fighter
Base Class: Fighter

The glorious warriors who had very defensive and very stable fighting styles, in the past of Faerun this fighting styles used by Giants also Titans, but now the teachings of them used by great warriors who adopted this rules and this ancient sacred fighting styles. Rigid Sentinels are very powerfull and defensive fighters, in the battle field they usually hold a line with their steady stance and their strong volition at war.

Sentinel's Watch

Beginning when you choose this archetype at 3rd level, when a creature within your melee attack range take disangage action for leaving from your melee attack range you can ignore the disangage action as a reaction, and you can make an opportunity attack as a part of this reaction to disangaging creature, you can use this feature if you didn't move in your turn more than 5 feet and the target creature Large or smaller, also you can use this feature equal to your proficiency bonus per short or a long rest.

Versatile Advocacy

Starting at 3rd level, while you are wielding a weapon have two-handed requirement you can add a +1 to your armor class, if you wield a shield with two-handed you can use your reaction to add your proficiency bonus to your armor class temporarily, you can use this feature if you didn't move more than 10 feet on your turn, also if you use two-handed shield feature you cannot wield a melee weapon without spend action on your turn.

Watchman's Endurance

Starting at 7th level, if you didn't move, spend your action for enter a trance about the endurance in your life source, you gain 1d10 + Your Constitution modifier temporary hit points for each 15 feet movement speed, you cannot use this feature if you move in the same turn. You can use this feature once per short or a long rest as an action.

Keeper Stance

Starting at 7th level, You can roll constitution saving throw against pushing or pulling effects instead of athletic or acrobatic check, you cannot be pushed or pulled by magical effects, ranged attacks or melee attack coming from Large or smaller creatures, if the melee attack comes from a Larger creature than large you must make a constitution saving throw agains the Strength Score of the creature.

Encirclemented Keeper

Starting at 10th level, you can add your constitution modifier to your dexterity saving throw, also if you fail a constitution saving throw against a pushing or pulling attack you can use your reaction for rerolling the saving throw.

Sacred Sturdiness

Starting at 15th level, while you are stand still and without spending movement in your turns, you gain resistance to slashing, piercing and bludgeoning non-magical attacks also you gain resistance for poison, force, cold and necrotic damage types while you are stand still.

Alone Sentinel's Sovereignty

Starting at 18th level, if you didn't spend your move and you take attack action you can make an additional attack to another creature as a part of the same attack action. After you use this feature you can't move. And if you don't move in your turn and not incapacitated, your melee weapon range increases by 5 feet.

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