Base Class: Paladin
The tenets of the Oath of the Guardian are simple, and the Paladins who walk this path equally so; it is the duty of the strong to protect the weak. This oath emphasizes the importance of the preservation of life. Oath of the Guardian Paladins make shields of themselves, bulwarks against the darkness set to shelter the innocent.
Responsibility. The blessing of power and talent is not to be taken lightly. You have a duty to hone yourself for the benefit of those not so gifted.
Comradery. Seek friendship. Through our bonds, we are made strong.
Compassion. Every creature struggles in its own way. Kindness is another means of preventing harm. Look to those small acts of kindness that help stave off the dark. Do only the harm that is necessary.
Self-Sacrifice. Be the shield. Stand between the evil and the innocent. Do not allow the strong to prey upon the weak. Do not throw away your life recklessly, but the heroic sacrifice that saves many lives is the highest ideal.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Protector's Bulwark - As an action, you can generate a shimmering, 15ft wall of force from your holy symbol. All friendly creatures within this space are considered to have half cover for the duration. The wall moves with you, however, while the wall is active your movement speed is halved. This effect lasts for one minute, or until you use your bonus action to dismiss it.
Oak's Durability - As an action, you present your holy symbol, and each creature of your choosing within 30ft gains a +1 to AC for 1 minute.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Guardian Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Preservation
Beginning at 7th level, ancient magic lies so heavily upon you that it forms an elemental ward. Non-magical damage taken by all friendly creatures within 10ft of you is reduced by an amount equal to your Charisma modifier.
At 18th level, the range of this aura increases to 30 feet.
Protector's Intervention
Starting at 15th level, when you see an enemy make an attack against a creature within 30ft of you, you can use your reaction to teleport within 5ft of the creature and become the new target for the attack. You have resistance against all damage after using this ability until the start of your next turn. You may use this ability once and it resets after a short or long rest.
Unbreakable
At 20th level, you can magically summon a suit of golden, shimmering armor around your form.
Using your action, you summon a suit of golden armor. For 1 minute, you gain the following benefits:
- You shed bright light in a 30ft radius and dim light for a further 30ft.
- You have resistance to all damage.
- You have advantage on all saving throws.
- Any creature that falls within your armor’s light is at disadvantage to attack any creature other than you.
Once you use this feature, you can’t use it again until you finish a long rest.
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